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Human Head wants to bring players 'something new' in Prey 2 |
Listed in: News Tags: Bethesda, Human Head Studios, prey, prey 2

Human Head Studios, the developer behind the original Prey and its upcoming sequel, has gone on record to explain the myriad changes present in Prey 2. Speaking to gaming enws site Eurogamer, project lead Chris Reinhart explained that the decision to ditch a lot of the original's gameplay elements was made to bring Prey 2 players something new.
"We wanted to take players to some place new again and have them experience something new in the world," he said. "That was a big thing with Prey. We took players to The Sphere and gave them gameplay they hadn't seen before in a first-person shooter, although afterwards I had a number of people come up and talk to me and say, 'This is interesting, why has someone not done this before in a game?' We want the exact same thing with Prey 2.
"When people see this and they play the open world shooter we've created, using the different gadgets and player abilities, I want people to come up to me afterwards and say, 'This is interesting, why did someone not do this before?"
As for the decision to replace Prey protagonist Tommy Tawodi with grizzled bounty hunter Killian Samuels, Reinhart said that was done to steer Prey into a more franchise-like direction.
"We want to explore other parts of the Prey universe and expand it out. Obviously we're taking you to a different place here than Prey 1, 90 per cent of which took place on The Sphere. We wanted to explore the Prey universe and push out into different areas.
"We still keep Tommy in the game and we wanted to explore other parts of the universe."
One good thing for fans of tight, narrative-driven single-player experiences, though, is that Human head won't be shoehorning multiplayer into Prey 2. "We're focused on making it a strong, powerful single-player experience," said Reinhart. "And we're tied with Bethesda, which has proven they are the masters of making awesome single-player experiences."
Prey 2 is currently scheduled for release in 2012 on PC, PS3, and Xbox 360.
Via [Eurogamer]
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