Half-Life Rally 2 hits the brakes, stops development |
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It's a sad day for rally fans as the team that has been behind Half-Life Rally has recently announced that they are ceasing development for Half-Life Rally 2. They have cited "limitations of the Source SDK" as the cause for this decision. Among the issues which they have enumetated include:
- Vehicles were controlled by the server making them latent and not fun to play on the Internet
- Predicting the vehicles on the client failed as the client and server simulate the physics differently, causing the vehicles to get rapidly out of sync
- Correcting the predicted vehicles position made the game feel unresponsive and caused the vehicle to travel unexpected paths
- Valve themselves said that it was currently impossible to predict and therefore network vphysics objects accurately (think of the barrels in CS).
- The SDK does not allow for direct modification of physics
- Could not implement manual transmission due to SDK limitations
- RPM calculations were erratic and more often than not incorrect
- RPM values could not be recalculated accurately
Aww. The exploding (yes, "exploding" and not "explosive") races and the "nearly-wrecked car reaches finish line" moments will be sorely missed.
Via HLRally
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Comments
that is really messed up, and we are short of rally games already. evolution studios who have been making WRC games for the past 4 years decided to make motorstorm instead of a rally game. utter shame
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