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F.E.A.R. 3 multiplayer modes detailed

Posted Apr 17, 2011 at 10:40AM EST by Karl B.

Listed in: News Tags: Day 1 Studios, f.e.a.r. 3, warner bros.
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Divergent co-op is one of the main F.E.A.R. 3 features that Day 1 Studios has repeatedly touted. The introduction of the psychokinetic Paxton Fettel as a playable character alongside his brother and original F.E.A.R. protagonist Point Man gives players access to characters with distinctly different abilities that affect their own play as well as the experience of their co-op partner.

 

The interplay between these two won't be the game's sole source of multiplayer mayhem, though. Other multiplayer modes are:

 

  • Fu**ing Run!: Chased by Alma’s always-encroaching  Wall of Death, the F.E.A.R. squad must push forward through Armacham forces and reach the checkpoints before they are swallowed up.  If any teammate is lost to Alma’s Wall of Death, it is game over for everyone.  The only way to survive is to F**king Run! Alma’s Wall of Death was inspired by the cover of John Carpenter’s Prince of Darkness.
  • Contractions: Contractions places gamers as members of an isolated F.E.A.R. squad facing off against Alma’s minions.  As a team you must work together to collect weapons and build barricades during the calm between Alma’s contractions.  Each time a contraction hits, a wave of supernatural and possessed enemies flood into the area.  To make matters worse, a paranormal fog rolls in with each wave, getting thicker and deeper as you try to make your last stand.  Dangerous things lurk in the fog, including Alma herself.  Only by cooperating can the squad survive all twenty waves. Inspired by John Carpenter’s The Fog.
  • Soul Survivor: Soul Survivor adds a twist to the cooperative gaming experience.  While players are working together as a team to survive attacks from incoming soldiers, Alma will corrupt one of the team, forcing the player to turn against their allies.  The Chosen Player has a set amount of time to split up the F.E.A.R. squad and Corrupt them, all while the Armacham soldiers continue assaulting the team.  Each player that is picked off joins the Corrupted side and must help to exterminate the remaining squad members.  Only the strongest player can make it out alive as the Soul Survivor. Inspired by Steve Niles’ 30 Days of Night where the survivors are taken down one by one and turned against those that remain. 
  • Soul King: All players start as a Spectre, a ghost with the ability to possess human enemies.  Players fight to possess and kill AI combatants, as well as collect the caches of souls that other players release once killed.  Picking up souls adds to your points, but if you’re killed you lose half your souls.  The player with the highest score at the end of the timed round is the Soul King.

 

F.E.A.R. 3 will be pushed out to stores by publisher Warner Bros. Interactive on May 24 in North America. The European release has been penciled in for May 27.



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Comments 


 
+1 # RE: F.E.A.R. 3 multiplayer modes detailedKarl B. 2011-04-17 11:51
"Fucking Run" sounds like fun. :D

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# Wow This is...LiquidBlood 2011-04-17 14:46
To me this game should be game of the year for sure. Well for Horror FPS at least. This game sounds amazing and I can't wait to get my hands on it next month.
Fucking Run sounds amazing and Contractions... Those two are probably what I'll be playing the most but I will be playing it all. Hope they come up for more multiplayer ideas down the line.

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# RE: F.E.A.R. 3 multiplayer modes detailedKam 2011-04-19 14:04
this game should be worth getting.. i cant wait the more info they release the more excitement.

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