EA releases Command and Conquer 3 patch 1.06 |
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If you've been wondering why your structures were more or less invincible when attacked by mammoth tanks with rail guns, then you should know it's a bug. Like all computer bugs, they eventually get squashed, which is why Electronic Arts recently released patch 1.06 for Command and Conquer 3: Tiberium Wars. The patch offers some fixes with regard to disconnect problems, as well as provides a fix to the pesky bug we mentioned above. Here's the full list of changes that'll come with patch 1.06:
Tracking Disconnects
- Changed the way that disconnects are reported. Now, whenever the game detects that a disconnect has occurred in a 1v1 match, both players are awarded a disconnect stat - neither player is given a win or loss stat.
- Fixed an exploit that caused any unit or structure to become invincible if force-fired upon by a Mammoth Tank that had been upgraded with Rail Guns.
- Fixed a bug that caused the Nod Cloaking Field power to deduct up to 6,000 credits from the Operations Center. The power now correctly deducts 3,000 credits.
- Fixed a bug that allowed players in the online lobbies to /tell and /invite users that had marked them to be ignored.
- Players can no longer send /tell messages to other players as observers during a multiplayer match.
- Fixed a hang that occurred when users typed /friend or /invite without a corresponding name.
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