EA releases Command and Conquer 3 patch 1.06

Posted Jul 17, 2007 at 3:09AM by QJ Staff Listed in: News, Patches, Titles, Genre Tags: Electronic Arts
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Command and Conquer 3, stomping through London - Image 1If you've been wondering why your structures were more or less invincible when attacked by mammoth tanks with rail guns, then you should know it's a bug. Like all computer bugs, they eventually get squashed, which is why Electronic Arts recently released patch 1.06 for Command and Conquer 3: Tiberium Wars.

The patch offers some fixes with regard to disconnect problems, as well as provides a fix to the pesky bug we mentioned above. Here's the full list of changes that'll come with patch 1.06:

Tracking Disconnects
  • Changed the way that disconnects are reported. Now, whenever the game detects that a disconnect has occurred in a 1v1 match, both players are awarded a disconnect stat - neither player is given a win or loss stat.
Exploits
  • Fixed an exploit that caused any unit or structure to become invincible if force-fired upon by a Mammoth Tank that had been upgraded with Rail Guns.
Other Bugs
  • Fixed a bug that caused the Nod Cloaking Field power to deduct up to 6,000 credits from the Operations Center. The power now correctly deducts 3,000 credits.
  • Fixed a bug that allowed players in the online lobbies to /tell and /invite users that had marked them to be ignored.
  • Players can no longer send /tell messages to other players as observers during a multiplayer match.
  • Fixed a hang that occurred when users typed /friend or /invite without a corresponding name.
If you want to download it, just head on over to the source link below, and pick the patch that fits your region and language. Enjoy!

 
 
 

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