Crysis patch delayed, coming January 2008 |
Ó

Those looking forward to the first Crysis patch, which should have released within Crytek CEO Cevat Yerli's two-week estimate, will be disappointed to hear that the patch has been delayed to 2008. But Crytek took the time to compile all the feedback from the growing Crysis community and churn out a full update regarding their inquiries and the patch itself.
What held the patch back were a smorgasbord of technical issues, and they arrived right when the patch was about to be "declared final." The team took it upon themselves to sit right back down and plow through the issues immediately. Though progress is going well, the patch won't be fit for release until January next year if no other issues arise.
Currently, the patch would resolve these issues as indicated by post-market observation and customer feedback:
Fixes
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly
And those currently awaiting the development of Command & Crysis: The Dead Six mod and other much awaited modifications, Crysis' SDK is currently being tuned to incorporate more functionality in its full version. But like the first patch, many aspiring modders are going to have to wait, because the kit will be coming with the second Crysis patch - ETA unknown.
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
Accessories
Artwork
Betas, Testing
Deals
Demo
Drivers
Events
Featured Articles
Genre
Guides, Tips, and Tricks
Hardware
Humor
Interviews
Lore
Mods
News
Off Topic
On Shelves This Week
Opinions & Analysis
Patches
Previews
Reviews
Rumors
Scans
Screenshots
Site News
Steam
Titles
Utilities
Videos
Windows Live
XNA Studio Homebrew
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments [refresh]
'The team took it upon themselves to sit right back down and plow through the issues immediately.' Mighty big of you, devs... maybe it's time to switch from Crysis to the DS-Extreme or Duke Nukem Forever teams?