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Civilization V update now out - Page 3

Posted Mar 2, 2011 at 8:07AM EST by Karl B.

Listed in: News Tags: civilization v, firaxis
Ó

Article Index
1. Civilization V update now out
2. Patch notes
3. Patch notes (cont.)

 

BALANCE CHANGES (cont.)

Policies

  • Tradition: Culture border expansion discount in cities placed on Tradition branch opener. Discount increases over the course of the game. Also grants +3 Culture in the capital.
  • Aristocracy: Wonder bonus reduced by 5% to 20%.
  • Legalism: Provides a free Culture building in your first 4 cities.
  • Oligarchy: Garrisoned units cost no maintenance, and cities with a garrison gain +100% ranged combat strength.
  • Landed Elite: +15% Growth, and +2 Food per city.
  • Monarchy: +1 Gold and -1 Unhappiness for every 2 Citizens in your capital.
  • Liberty: +1 culture per turn in every city.
  • Collective Rule: Settler production increased by 50%, and a free Settler appears near the capital.
  • Citizenship: Worker construction rate increased by 25%, and a free Worker appears near the capital.
  • Representation: Each city you found will increase the Culture cost of Policies by 33% less than normal. Also starts a Golden Age.
  • Order: Reduce Order production bonus to 15%.
  • Meritocracy: +0.5 Happiness for each city connected to the capital, and a free Great Person of your choice appears near the capital.

 

civ5-cver

 

Resources

  • Fish reduced to 1 food (but can be boosted back to 2 with Lighthouse)
  • Marble boosts wonder production by 20%, down from 25%
Technologies
  • Scaled up tech costs throughout the game (slight change for early eras; close to double for Modern)
  • Move Lumbermills up to Construction
  • Move Bridge Building back to Engineering
  • Move Ironworks to Machinery
Units
  • Workboat cost increased
  • Settler cost increased by 25%
Wonders
  • Colossus no longer goes obsolete
  • Angkor Wat now provides a 25% discount for the costs (both culture and gold) to gain plots empire-wide.
Civ Unique Bonuses
  • Reduce Chu-ko-nu from 10 to 9 ranged strength
  • Doubled culture from kills for Aztecs
  • Krepost now provides a 25% discount for the costs (both culture and gold) to gain plots in the city.
  • Paper Maker only provides 2 gold but no longer requires any building maintenance
Map Generation Changes
  • Increased Oil quantity per resource.
  • Minimum Uranium is now 2.
  • Cut Deer Appearance in Arctic regions.
  • Adjusted Sheep placement so it is more spread out.
  • Decreased Wheat appearance in Plains.
  • Increases Cow appearance overall, including adding up to 2 Cow tiles to heavy grass start positions.

 

Via [Voodoo Extreme]




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Comments 


 
# RE: Civilization V update now outKarl B. 2011-03-02 09:19
Still haven't tried this out, and now March is so full of big games that I'd have to put off buying it until later this year again. :(

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# RE: Civilization V update now outNavani 2011-03-02 14:52
It's a fun game and it's good to see they're supporting it. The game's really addicting, but the AI is just .. unpredictable. A lot of options like "Declare Secrecy Pact" or whatever is totally useless: they'll never do it. And for seemingly no reason at all, 8 other civilizations declared war on my simultaneously, even though I was providing gifts, keeping my cities isolated and not attacking anyone.

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# RE: Civilization V update now outLiam Riordan 2011-03-03 03:06
Am I the only one who thinks that the name Kamehameha I of Hawaii reminds them of Dragonball Z WAY too much?

Also, AI needs tuning up, and the turn times from that last patch helped nicely. Huge games don't take days now. And I'm running 3.02GHz 4 core 8 threads i7!!

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