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Civilization V update now out - Page 3 |
Listed in: News Tags: civilization v, firaxis
Ó
| Article Index |
|---|
| 1. Civilization V update now out |
| 2. Patch notes |
| 3. Patch notes (cont.) |
Page 3 of 3
BALANCE CHANGES (cont.)
Policies
- Tradition: Culture border expansion discount in cities placed on Tradition branch opener. Discount increases over the course of the game. Also grants +3 Culture in the capital.
- Aristocracy: Wonder bonus reduced by 5% to 20%.
- Legalism: Provides a free Culture building in your first 4 cities.
- Oligarchy: Garrisoned units cost no maintenance, and cities with a garrison gain +100% ranged combat strength.
- Landed Elite: +15% Growth, and +2 Food per city.
- Monarchy: +1 Gold and -1 Unhappiness for every 2 Citizens in your capital.
- Liberty: +1 culture per turn in every city.
- Collective Rule: Settler production increased by 50%, and a free Settler appears near the capital.
- Citizenship: Worker construction rate increased by 25%, and a free Worker appears near the capital.
- Representation: Each city you found will increase the Culture cost of Policies by 33% less than normal. Also starts a Golden Age.
- Order: Reduce Order production bonus to 15%.
- Meritocracy: +0.5 Happiness for each city connected to the capital, and a free Great Person of your choice appears near the capital.

Resources
- Fish reduced to 1 food (but can be boosted back to 2 with Lighthouse)
- Marble boosts wonder production by 20%, down from 25%
- Scaled up tech costs throughout the game (slight change for early eras; close to double for Modern)
- Move Lumbermills up to Construction
- Move Bridge Building back to Engineering
- Move Ironworks to Machinery
- Workboat cost increased
- Settler cost increased by 25%
- Colossus no longer goes obsolete
- Angkor Wat now provides a 25% discount for the costs (both culture and gold) to gain plots empire-wide.
- Reduce Chu-ko-nu from 10 to 9 ranged strength
- Doubled culture from kills for Aztecs
- Krepost now provides a 25% discount for the costs (both culture and gold) to gain plots in the city.
- Paper Maker only provides 2 gold but no longer requires any building maintenance
- Increased Oil quantity per resource.
- Minimum Uranium is now 2.
- Cut Deer Appearance in Arctic regions.
- Adjusted Sheep placement so it is more spread out.
- Decreased Wheat appearance in Plains.
- Increases Cow appearance overall, including adding up to 2 Cow tiles to heavy grass start positions.
Via [Voodoo Extreme]
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Also, AI needs tuning up, and the turn times from that last patch helped nicely. Huge games don't take days now. And I'm running 3.02GHz 4 core 8 threads i7!!
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