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Blizzard surprised about reaction to Diablo III's online requirement |
Listed in: News Tags: Blizzard, diablo iii
The mega publisher didn't expect the amount of backlash among PC gamers after this week's announcement that Diablo III will require constant internet connection.

"I'm actually kind of surprised in terms of there even being a question in today's age around online play and the requirement around that," said Robert Bridenbecker, Vice President of Online Technologies at Blizzard, in an interview with MTV Multiplayer. "We've been doing online gameplay for 15 years now... and with World of Warcraft and our roots in Battle.net and now with Diablo III, it really is just the nature of how things are going, the nature of the industry. When you look at everything you get by having that persistent connection on the servers, you cannot ignore the power and the draw of that."
While most see the move as Blizzard's way to combat piracy, Bridenbecker dismissed this, saying: "Internally I don't think [DRM] ever actually came up when we talked about how we want connections to operate," he said. "Things that came up were always around the feature-set, the sanctity of the actual game systems like your characters. You're guaranteeing that there are no hacks, no dupes. All of these things were points of discussion, but the whole copy protection, piracy thing, that's not really entering into why we want to do it.”
"I'm a huge purveyor of online sites and from my standpoint, I don't look at DRM solutions and go, 'Wow, those are awesome.' I look at those and say, 'Wow, those kind of suck.' But if there's a compelling reason for you to have that online connectivity that enhances the gameplay, that doesn't suck,” he said. “That's awesome."
Bridenbecker added that solo play is still possible, as they stated previously. "There seem to be folks that believe that because you have to be connected, it's like you're on Facebook or out there with the rest of the world. That's really not the case,” he described. "Yes, you're going to have a connection, yes, your character will be stored on a server, but it doesn't mean you have to socialize with people.”
"It doesn't mean you have to do anything but play the game by yourself. You'll still be able to have a private game,” described Bridenbecker. “You'll still be able to go off and play the game solo and adventure solo. You can opt to bring other people to your world if you want, but that's up to you."
Diablo III is slated to arrive sometime in 2012 for the PS3, Xbox 360, and PC.
Via [MTV Multiplayer]
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And then you'll be wondering why some people are pirating it -.-
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Ok...
1. They said they are aiming for a 2011 release on PC still...
2. They are experimenting on console versions, they said if they cant make the genuine Diablo experience work on consoles then they wont release it...
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Blizzard shouldn't fool themselves. If hackers want free copies of the game, they'll figure out a way to do it - in the end, it's once again the general consumer who is going about things legitly, who get it up the a$s.
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A more elegant solution to prevent this sorts of things I guess it would be to give the player the ability to make offline/online only characters, so if someone doesn't have a reliable internet connection they can choose to play offline the whole game as long as that specific character never goes online, and then if they get a better internet connection and want to go online they just have to make a new character.
Anyway I think all this has to do with the fact that there's real money on the line.
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You buy the game, and it requires an online connection... are they going to pay/subsidize you for using your internet connection for that? Nope. Do you have anything of actual value if you are away from internet? Nope. Is this the way any of the others in the series work? Nope.
Sorry, I just don't see the reason why they are "surprised." I know without a doubt that unless it can be severed from online, I won't be playing it... which is sad because I played (and enjoyed the hell out of) pretty much every version of the first two, and a few wannabe clones too.
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It's just that you have to pay to use their online.
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This is one of the biggest reasons why people pirate games. If I pirate a hacked version of Diablo III, I won't have to worry about this shit. Pirates never see these DRM schemes. It's sad to know that someone who would have paid for your game pirated it instead because you worked so hard to fight against hackers...
What if you're playing and your internet goes out? What if you're playing and their servers go down? What if they decide to stop paying for their servers?
Fucking retarded.
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Eh, did I miss something?
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sure, i guess you could buy the game, and then use the cracks, but since the companies are fucking our asses, i'm choosing to fuck theirs.
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Who the hell plays Diablo offline? Obviously kids and teens who have never played diablo 2.
Blizzard is getting even more rich, hands down.
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Even if there were only 5 or 6 consumers who had to play offline, it would still be unfair to the consumer.
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There are so many ways to connect to the Internet these days, that I really don't think this is the real argument here. Dial up has been around for years, and cheaper than ever. But if you really need portability, I hear you can get the internet on your mobile phone now! No, I don't think most of us are really worried about an internet connection. Piracy seems to be what everyone is worried about. How are we going to hack this game and get it for free? Well, sorry to say, looks like we might actually have break down and pay the devs for their work.
I think it's nice to have my character saved on a remote server, where I can access it from anywhere. It was always a pain when I forgot to back up my data folder from D2, when changing computers. Or I'd have more than one copy, and would have to carefully go through each one to figure out which was the most recent.
I agree, LAN party's were fun, but it's a dying hobby. Get with the times.
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this has nothing to do with stopping piracy in the slightest, its another move by the games industry to put everything online and remove any form of single player/local co-op/local multiplayer and its pathetic...
personally i actually hate the whole experience of online play, i would rather that the game world be mine, not other peoples! spore was the only game recently that got it right, take user created content by others and put them in your game but nothing you do to said content affects the other persons game... genius!
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Donät get me wrong i'm against this too, but Ejuice had a point, and i wanted to lift that.
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I'll just download a pirated copy of Diablo III that can play offline.
I'll only buy it if they removed the whole damn consistent internet connection needed to play.
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Because I play a game while my computer is online - i shouldnt care that i have to be online to play this game? rubbish - I should be able to choose wether or not i want to be online... not have that choice made for me by a rip off game developer.
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Yeah, but that doesn't have anything to do with this, this is about CONSTANT internet connection requirements. The thing I'm most mad about is the fact that I won't be able to LAN this with my mates unless we have an internet connection. Man, Activisions sucked Blizzard into the ground
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It's a gaming industry or Big Brother?
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