Quick Jump Daily Digest

Thank you for your interest in the Quick Jump Daily Digest. Get notified of all new content on QJ in our free Daily Digest. To subscribe, enter your email address below and click the subscribe button.


Email Address:


Email will come from "donotreply@caputomedia.com". Please whitelist this email address.

Cancel and Return to page

S.T.A.L.K.E.R.: Bolshakov on the game's AI, physics, and multiplayer

Posted Feb 10, 2007 at 5:14PM EST by QJ Staff

Listed in: Interviews, Titles, Genre Tags: GSC Game World, interviews
Ó

STALKER packshot - Image 1Gamespot was recently able to score an interview with GSC Game World's Anton Bolshakov to talk about their upcoming FPS for the PC, S.T.A.L.K.E.R. Shadow of Chernobyl. The interview actually tackles tons of game aspects so let's not dilly dally any longer, let's just get to the gist of the whole thing, shall we?

Game development: Bolshakov says that their current dev status is "close to the finish line" and are just fixing bugs, fine-tuning the balancing, optimizing the game for different configurations -- basically just polishing up the game.

Single player combat: There will be 30 weapon types, most of which will be upgradeable with silencers, grenade launchers, etc. The game also boasts of true bullet ballistics, making the weapons, bullet speed, and grenade explosions highly realistic.

Multiplayer modes, etc.: There will be three multiplayer modes: Deathmatch, team Deathmatch, and the artifact hunt. You guys know already how the first two modes work, but as for the Artifact hunt, it's a mode where the players are split into two teams and compete to get the most artifacts that appear randomly on the map. And of course, the team with more artifacts wins.

When asked about the other features that users can look forward to in the multiplayer feature, here's what Bolshakov said:

...other features of the multiplayer are dynamic day/night cycles, a ranking system, upgradeable weapons, and different types of cartridges for every weapon type. We specially designed maps for multiplayer. We used professional cyber-sportsmen in designing and balancing maps. Multiplayer supports up to 32 players over LAN or Internet. We'll have the multiplayer beta open soon.


The interview goes on to discuss in detail the combat system, battlefield approaches, and how the environment will affect your gameplay, so if you wanna check out the interview and find out more, hit the Read link below and you're all set.



This story sucks? This story rocks!
Vote Now!    This story ROCKS! (0) This story SUCKS!! (0)




Become a Member of QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can sign up for nightly updates.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link at the top right!

Add comment

Security code
Refresh


Welcome to QJ.Net!

If you want your comments to go live without waiting for moderation, you need to be logged in. Being logged in has its benefits:
  • Logged in members do not wait for their comments to be approved.
  • Logged in members can create Profiles to be seen by other users.
So why wait? Create an account or login now! It's easy, quick, and free.

To get started, use the LOGIN boxes, or the REGISTER link below!



Want to learn more about the team who brings you the QJ news?

Read about them now!


RSS Feeds Follow us on Twitter Find us on Facebook
Login:

HOT FLASH GAMES

Monster Truck Jumper

Left to Die

The Empire 2

Dark Dimension

Town Drift Competition

Heroes of the Sword