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Crysis interview: AI and interactive environment

Posted Dec 14, 2006 at 2:10PM EST by QJ Staff

Listed in: Interviews, Titles, Genre Tags: Crysis, Crytek, Electronic Arts, HEXUS, interviews
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CrysisCrysis is one of the most highly anticipated first person shooter games for the PC. Too bad Crytek and EA have decided to delay the game's release. Until now, we don't know when it'll hit retail. Good thing Crytek continues to give out info about the game's features. In an interview with HEXUS.gaming, Crytek's Q&A Manager Sebastian Spatzek and Associate Producer Ben O'Donnell talked about the CryEngine, AI and interactivity.

Crytek is banking on the CryEngine 2 to deliver an "almost completely interactive" environment. - every single player action has a corresponding effect on the surroundings. O'Donnell explains:

Instead of just being a first person shooter where you have to think about your ammo or your health, with Crysis everything around you is usable, you got this suit, youÂ’ve got different types of ammo, the environment is destructibleÂ… So you see some guys over there, you can shoot a tree down and it can kill themÂ… you can use different types of ammo to drop them wherever you wantÂ… I think really, to get an idea of how immersive this all is, you have to view it as a whole rather than just components because it all adds to the experience.


To further improve gameplay experience, Crytek made sure that opponents in the game would be as realistic as possible. With more intelligent opponents,  they react differently to various situations. As Crysis is a free roaming game, players will always be in different situations, hence the AI would also be different each time. This somehow guarantees that the game has high replay value.

When asked about the release date of Crysis, O'Donnell said,  "ItÂ’ll be out when itÂ’s ready to be out." A safe answer but something tells us we're in for a long wait.



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