Bernd Diemer: Crysis zero-G and co-op modes are modders responsibility |
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Big "Whoopsie!" moment brought to you by the folks at Eurogamer. CryTek's Crysis game designer Bernd Diemer claimed in an interview with Eurogamer.de that Crysis, for all its development time spent and feature-filled repertoire, won't be coming with co-op multiplayer modes and zero-gravity levels.
Apparently, CryTek is leaving that option open to all the modders who've worked on mods to the last big PC title by CryTek, FarCry.
But that one feature - zero-G - was already described in the description of Crysis at their official web site. It explicitly stated that at the final stages of the game, you would be able to experience total zero-gravity firefights inside the alien mothership. Quoting directly from the description:The two rival nations unite to stop the aliens and save mankind. The
newly formed alliance fights epic battles against the marauding Aliens.
With hope rapidly fading, the player must lead a crack squad through
lush tropical jungle, harsh frozen landscapes, and finally into the
heart of the alien ship itself for the ultimate Zero G encounter with
the aliens.
But we guess if their offering it up as a challenge to the people to provide those additional modes to the game, then it would definitely encourage the best geeks from the mod community to step up and pick up the cup. Oh yes, we're looking at you, official FarCry modders. Can you say Crysis Tacto with zero-G? Awesome.
Via Eurogamer.de
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Comments
Apparently, CryTek is leaving that option open to all the modders who've worked on mods to the last big PC title (and soon to be console title?) by CryTek, FarCry.
farcry has been on consoles almast as soon as instincts was on PC. use gamespot for five minutes before posting an article.
When I read that I was like "WTF is he talking about now?".
My guess is he was trying to say that Crysis might also come to that Playstation Triple.
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