Again, Chris Taylor on how Supreme Supreme Commander can be |
Ó
Chris Taylor, He Who Must Break Some Conventions Of RTS Games, talks to Gamespot about his supersized baby, Supreme Commander.Again he talks about a game so big, players will have to carry bedpans with them to relieve themselves of pee, and the temptation to be even more nuke-hungry than the North Korean government shall be ever-present. But in talking over gameplay with Gamespot, strategy wargame vets will find familiar ground with an ancient yet hallowed Chris Taylor title, Total Annihilation - only scaled up to supersized proportions - and also find that to win a game of massive scale, it's the small details that count.
Small details like terrain. Terrain is implemented in some of the more popular RTS titles around, and Supreme is no exception. But the fully 3D and Newtonian (as opposed to dice-roll like C&C) game that it is, with varying grades of cliffs, slopes, and shoreline, players will have to pay attention to where their units can travel through, and where they're gonna be sitting ducks.
The next small detail really shows that a game that covers "thousands of square kilometers" of hell doesn't need an army huge enough to cover thousands of square kilometers - though it helps. Chris believes that the future of the RTS genre really lies in super-large maps big enough for savvy commanders to outflank entire armies, or exploit weaknesses in the enemy's control of their territory to slip in special operations teams to raise hell behind enemy lines.
What's probably frightening about a game with maps that big is that there are some artillery cannon in the game that WILL HIT ANYTHING ON SUCH A LARGE MAP. But again, with a supersized game comes a big menu of options for the savvy commander.
Chris did mention the presence of shield units or structures to protect your units from a rain of fire. At the same time, it comes back to details. If the enemy is willing to invest so much of his time and energy in creating that weapon, that means that he must have neglected something - which the smart commander would be wise to find and exploit.
By the way, a couple more details on how supreme your PC would have to be for Supreme Commander. The max unit cap on-screen is a theoretical 500 - but the devs never expected that any real-world game would have that many units, rendered to their highest quality, on screen all at the same time. And second, while the game's graphic quality is enough to cause a stream of profanity from the appreciative, Supreme Commander should come with a bevvy of rendering options so that while the resulting graphics won't be up to profane scratch, the gameplay will still be.
There may be hope for a few weaker rigs yet.
3 Jumps Mass Effect 2 has two discs
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
Accessories
Artwork
Betas, Testing
Deals
Demo
Drivers
Events
Featured Articles
Genre
Guides, Tips, and Tricks
Hardware
Humor
Interviews
Lore
Mods
News
Off Topic
On Shelves This Week
Opinions & Analysis
Patches
Previews
Reviews
Rumors
Scans
Screenshots
Site News
Steam
Titles
Utilities
Videos
Windows Live
XNA Studio Homebrew
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006


Comments [refresh]
Wow, based on all the gamespot article comments, it looks like quite a few people want to have Chris Taylor's love-child.