Worms: Open Warfare Development Talk |
Ó
Quite
soon DS owners will have the opportunity to purchase Worms: Open
Warfare which ships March 14th. Craig Harris had the chance to talk to
the developers behind the new Worms game, Team 17 and discuss the
background and details behind the pending release.IGN: When did development on Worms Open Warfare begin on the Nintendo DS?
Team 17: It began at the beginning of last year (2005) and started in earnest around March time. The idea to do the DS version had been around for a while but for one reason and the other, the start was delayed until then.
Was the game developed in-house at Team 17 or was it outsourced to another development studio?
Team 17: It was developed out of house at Gamesauce in Sheffield.
Has there been any changes to the core Worms gameplay in the move from the PC and console games to the Nintendo DS?
Team 17: Not really. The concept behind the handheld versions was to keep to the classic gameplay of the original title. This was something that people had been requesting since we finished the last of the 3D iterations of Worms - Worms 4: Mayhem. With a game such as Worms it's tricky to decide what you can and can't tinker with before affecting the delicate balance that makes it such a good game to play.
Any new elements that fans of the series should be looking out for?
Team 17: There's the ability to play four player multiplayer with just the one cartridge which takes the game directly to where it's best played - in multiplayer. This is ideal for the younger market where obviously not all your mates are going to have the same games as you. As far as new gameplay elements go, we've kept it classic Worms all the way down the line.
What was the most difficult aspect of getting Worms Open Warfare running on the Nintendo DS platform?
Team 17: It was probably the wi-fi multiplayer aspects. Initially, the game was up and running fairly early over the wi-fi in a fairly stable state, but getting it to final master quality took an awfully long time.
Is there any element of the DS design that the team's particularly proud of?
Team 17: I'd say the touch screen elements. The way the DS is laid out with the two screens meant that we could dispense with the necessary HUD items from the top screen and put them on the touch screen. Everything from the timers to weapon select and camera panning is done on the touch screen meaning that the main screen is free for you to see the game area. Weapon selection is particularly satisfying, there's no need to bring up various menu's to select your weapon - you simply touch the one you want. When designing how it would work, it was particularly good to be effectively using the touch screen. A few of the games that were around at the time were seemingly using it for using it's sake, whereas it is genuinely useful in Worms.
Was there any thought to putting Worms: Open Warfare online using the Nintendo Wi-Fi Connection service?
Team 17: Yes we did think of taking it fully online. However, the time we had to develop the game and the time it would have taken to ensure that this worked correctly didn't match. There were also a lot of unknowns in this area when we started developing the game, which also added to the decision to make it local area only.
Any future Nintendo DS titles from Team 17?
Team 17: Yes. There's already one being talked about that's due to start shortly, but that's as much as I can say right now...
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
Accessories
Artwork
Cheats
Deals
DS Lite
DSi
Emulators
Events
Featured Articles
Flashcart Related
Games
Hacks & Exploits
Homebrew Applications
Homebrew Development
Homebrew Emulators
Homebrew Games
How-To
Humor
Imports
Interviews
Mods
News
Off Topic
On Shelves This Week
Opinions & Analysis
Previews
QJ How-To Series
QuickJump QuickPeek
Reviews
Rumors
Scans
Screenshots
Site News
Software
Titles
Videos
Weekend Warrior
Wi-Fi
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005
May 2005
April 2005
March 2005
February 2005
January 2005
Comments
mmhmm...idk bout this one! Doesnt look like it will do as well as some of the better games suck as AC or MKDS! but it will attrack some DS users, idk bout me but I might check this one out?
Worms games are supposed to be good. So if the DS version of this gets low scores then I will be sad.
man, all of these games should have single cart multiplayer. seriously, who has the same games?
Add New Comment