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Sakurai: More time will be spent on the ground in new Kid Icarus

Posted Jun 16, 2011 at 3:00PM EST by Carl B

Listed in: News Tags: Kid Icarus, Masahiro Sakurai, uprising
Ó

 

kidicarus_uprising

Flight combat is a big part of Kid Icarus: Uprising, so how much time will be spent on the ground?

 

"Within the pattern of a given chapter, having air battle, land battle, boss battle, I would say in terms of time, from air combat to land combat it would probably be a roughly one to three ratio," said Masahiro Sakurai, producer of Kid Icarus: Uprising. "The game is set so that Palutena can grant Pit the power of flight for only up to five minutes, so in that sense it's limited to a specific amount of time."

 

"My thought on that was that if the air combat was too long, the user might get bored of that same type of gameplay, and it also gave me an opportunity to make that a very focused and tailored experience within those five minutes. In the ground battle stages, however, you have the ability to move along at your own pace, to explore a little bit, tactics might be different from player to player. In that sense the ground battles will most often be a lot longer than the time spent in the air. And that one to three time does not include the boss battles."

 

Be sure to bookmark our great Nintendo 3DS section for future updates on Kid Icarus: Uprising.

 

via IGN



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Comments 


 
+1 # RE: Sakurai: More time will be spent on the ground in new Kid IcarusAssassinXCV 2011-06-16 19:36
lmao @ de gfx

Reply
 

 
# RE: Sakurai: More time will be spent on the ground in new Kid IcarusTechni 2011-06-17 16:59
Quote:
"My thought on that was that if the air combat was too long, the user might get bored of that same type of gameplay,


But you didnt think people would be bored of ground-based gameplay? Especially after how much people complained about it in other air-combat games like star wars rogue squadron and Starfox?

Here's a tip, in air-combat games, we want AIR COMBAT

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