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Miyamoto talks devs struggling on 3DS, current passion |
Listed in: News Tags: mario, Nintendo, Shigeru Miyamoto, Zelda

Shigeru Miyamoto, mastermind behind many iconic franchises including Mario and Zelda, recently commented on developers struggling with 3DS and his current passion.
"One thing that you often see with new hardware is that for any developer there can be challenges of how you get the most performance out of the system," Miyamoto told GameSpot. "And there are certainly developers that are able to kind of do that on their own. But I think there's also maybe a subset of developers that are waiting for Nintendo to provide some service to help them better understand how to do that."
"I think what you've seen initially in the launch window are generally games that people worked very hard on over a short period of time to prepare for the launch. So I think that as we get into the next wave of titles, you'll start to see games that are doing a better job of taking advantage of the system. For example, I think I've got the courage to say that Mario Kart is going to be running at 60 frames a second when they release it. It feels really good."
As for his current passion? Miyamoto wants to pave the way for the future of video games.
"What my passion is, or really what I want to do, is to really try to blaze a trail for where video games can go in the future, especially, right now, in looking at Wii U. Obviously the Wii was a device that was something most people had in their living room, and that's definitely what we want Wii U to be, and to be a device that everyone in the household can interact with. But at the same time, we wanted to unite that concept with more traditional video game experiences and bring those together on a single console," he said. "When I'm thinking about that, I'm also working very hard on Skyward Sword, playing the game every day, rewriting the text, changing enemy abilities and things like that. So I'm having a lot of fun kind of working on the minute details of games as well. And sometimes it feels like, when I'm working kind of at that more granular level, that it's really kind of taking advantage of where my real skill lies. So it's a lot of fun."
Read what Miyamoto has to say about the casual vs core debate.
via GameSpot
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I see you tried to say "Hai" and failed.....
But cool no less..
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