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GRL Games: Nintendo's been hurt by mobile gaming |
Listed in: News Tags: grl games, Nintendo, Sony

GRL Games' Graeme Devine recently spoke about Nintendo and its competition with the mobile and social games market.
"I don't think it's a matter of will they be hurt by that, I think they've already been hurt by that. I think that Sony and Nintendo, behind closed doors, their legs are shaking," Devine said. "They have to be. It's like trying to ignore global warming. These things are here. I think these smartphones and the tablets and Facebook, they all take away minutes per day. And you have maybe an hour per day two years ago to play Halo."
"Now, smartphones and tablets and Facebook have all eaten into that. Thirty seconds at a time throughout the day, and you've got your fix of gaming in," Devine continued. "I think there's still room for Halo, because gosh, I love Halo (laughter). I think time is taken away, and it's not necessarily a dollar problem, it's a time problem."
"I think if Sony or Nintendo got on stage and acknowledged the problem, and said, 'Look, smartphones are here to stay. Great SDK, great tools, great entry barrier for independent developers; we're going to open up and do the same thing. We're going to make a $100 SDK for the 3DS and we're going to open up the 3DS store for independent developers, and not provide a division, as Microsoft has done on Xbox Live... Put them together. Let the ecosystem win. I think that would change things up. I don't think they would ever go there and do that."
via GameDaily
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That said, most mobile games are about as good as Wii & DS games, some being better!
But still, surely this should tell them something. MAKE BETTER GAMES! And stop charging so bloody much for them! Lower your profit margins instead of focusing on stinging everyone's pockets.
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with that being said, its pretty point to give this much over gaming types. portable, console, phone, it doesn't matter, they're all games. they're all entertainment. whats the difference? visual quality? HD? meh, minor details.
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Remember being a kid, and wanting a game so bad you did whatever you could just to scrounge up any cash you could find just to get this one, life changing game? And it didn't matter if you even liked the game after the fact, just owning it was cool enough.
Now all of a sudden we're too good to pay 40.00 bucks for a game we can't play on a bus? I mean, jeez...Angry Birds, alright already. You sling birds into pigs that make funny noises, updated maps, and ect. But do you really want all freaking games to go this way?
Some people may say things like "Angry birds doesn't need big flashy graphics", or " You can have that same gratifying experience for 1.99." But what about those people who helped us along the way. The trend setters. The go-too guys of the games we grew up with. The innovators when video games were little more than the pixelated sprites glowing off an arcade cabinet screen, and the technological marvel that gave way to the mystery, and wonder that can only be compared to the sense of bewilderment caught in eye of every child too ever see. Have we become so spoiled to the great things we've been given to not appreciate what it took to get here? I don't know when this dispute may end, but if this truly is an issue for the gaming community, than a decimal value might not be the only price we should worry about.
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1 example is the iPad. Yea, I know it costs more than the DS but what about games.
1, the same game on iPad is $5 where its $50 on the DS.
2, the iPad has a huge screen, the DS has 2 tiny screens.
Even compare it to the iPhone and the price is usually 10% of the DS version.
They will have to drop the prices dramatically to keep up with mobile devices.
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Then you don't know SHIT about video games.
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