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The Balanced Build In Guild Wars |
Listed in: Titles, News Tags: Hex, Jonathan Sharp, rpg
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In GW, this consists of a balanced combination of classes (damage, utility and healing), put together in such a way as to remain flexible against a wide range of other type builds. For example, most balanced builds use Pressure and Spike in combination. While pressure is preferable, spikes will keep enemies guessing. Generally, these builds use two Warriors for offense. Others may use three Warriors, or add an Assassin to the lineup. The mid-line is made up of Mesmers, Rangers and Necromancers, each with their own specific function: Rangers harrass and block, while Mesmers can use a "shutdown" technique. Necromancers are generally "hexspammers," and are also able to inflict Disease. Finally, a variety of Monks are used for Defense. Having Healing Skills can be useful, and Elementalists can serve to remove hexes, but if one has more than two Monks, it may hinder the ability to Pressure.
Splitting is unusually taken into consideration when designing a Balanced Build. By splitting a build in half, one avoids having to face opponents in 7v7 and 8v8 settings. This is especially important when facing Spike teams, because potential damage can be minimized.
Some of the various builds one may face include Spikes, Hexes, Degenerative, and Pressure, each of which calls for different strategies - and the nature of the map upon which a battle is being fought can force a team to make further tactical changes.
Master Guild Wars strategist Jonathan Sharp has come up with detailed strategies and suggestions for each of these scenarios, ans well as "Mirror Matches,' in which one Balanced Build faces another. These strategies are discussed in greater detail on the Official GW Website.
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