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Persistence and luck, remembered through alchemy

Posted May 26, 2007 at 12:30AM EST by QJ Staff

Listed in: Titles, Off Topic Tags: Blizzard
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The Flask of Fortification: a discovery-only alchemy item - Image 1Persistence and luck play one of those important roles in games that just can't be mastered. Some days, you're lucky. Other days, you're bound to be the worst person in the game when it comes to everything. Regardless of what class you are, there's bound to be an element of one or the other when it comes to how you play your game.

When we read about Djinn of Malfurion's question on Blizzard's forums, the feelings about having good and bad days in the game came rushing back. You might think there's a lot of difference between waiting for the final drop of a quest item and the discovery method that comes with alchemy, but they're all based on how lucky you are, and how willing you are to apply yourself in your chosen craft.

In Djinn's case, he was persistent but unlucky. As he mentions in his post,

I saved about 700 herbs in hopes of actually learning some recipes ,since I didn't seem to be able to before, and after making about 200 potions and learning absolutely nothing I thought it might be a good idea to see if there was a nerf or a hold on any new discoveries for the time being before I wasted another 100g on imbued vials.


Unfortunately, he just seemed to be unlucky. There's already an increased discovery rate in place, but he's unable to get the lucky discoveries he needs to feel satisfied about his position. Like it or not, he's going to have to keep on making those potions if he eventually wants to see success.

Much like finding an epic rare in the middle of killing thousands of boars, persistence is an annoying prospect, but one that can only be countered by actively doing something else and simply letting luck run its course. You may just be surprised at your luck if you try later when you're not expecting anything. We can't advocate for either, really, because they make for an interesting dichotomy in game play.

At the very least though, they make all that hellboar hunting less of a hellish bore.



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