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More On Those Legendary Weapons in "Dark Age of Camelot"

Posted Jul 12, 2006 at 3:13AM EST by QJ Staff

Listed in: Titles, News, Patches Tags: Mythic Entertainment, Sanya, Sanya Thomas
Ó

DAoCTwo days ago we brought you the news that the most recent patch for Dark Age of Camelot, v1.84, would allow players to spellcraft their "legendary weapons." But not everything seems to be working according to plan. If you're not sure what's being talked about here, you might want to click the link and review Monday's article.

Sanya Thomas of Mythic Entertainment has clarified some of what's going on with patches and legendary weapons:

"Legendary weapons that were created prior to 1.70 were not able to be spell-crafted permanently from the recent changes made in 1.84. If a pre 1.70 Legendary weapon was spell crafted after 1.84, the spell crafting bonuses would wipe after zoning or re-logging. As such, the first three slots in Legendary weapons made prior to 1.70 now have their old bonuses (Con, Resist, Resist) back in those three slots."

To help refresh your memories, here are the original patch 1.70 notes regarding Legendary Weapons:

"Fletching & Weaponcraft - In response to player feedback, the constitution stat on Legendary Weapons has been changed to either strength or dexterity, depending on the type of weapon. As a result, the Spellcrafting gems required in the recipes have also changed to reflect the stat used on the final product. This change is not retroactive, so players who wish to utilize an updated version of a Legendary Weapon must seek out a Weaponcrafter or Fletcher to create a new product."


Via Camelot Herald



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