Lucky Breaks in Star Wars Galaxies |
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Remember that old Kylie Minogue song that goes "I should be so lucky, lucky lucky lucky?" Yep, the '80s definitely had the most cracked up tunes. Anyway, we're here to talk about what dear old Kylie's singing about: Luck. More specifically, the luck attribute in Star Wars Galaxies.See, everybody wants to be lucky. And why not? If you have great luck you can win the lottery, bag a million dollar shot, get the girl of your dreams, pass your SATs with nothing but a cheat sheet. Uh, OK, forget that last one.
But enough with the digressions. Let's get on with the article.
As we said earlier, this post is all about the luck attribute in Star Wars Galaxies. You can't see it, you can't touch it, and you can't quite measure it, but everyone's got an opinion on it. Some say it's hogwash while others swear by it.
In the Star Wars Galaxies universe, luck can sometimes give you a surprise bonus while you're adventuring in the game. What follows is a list of the bonuses that you can get depending on what you're doing when your lucky stars decided to shine down on you.
- Crafting Assembly: Crafters who catch a lucky break can benefit from a Critical Success during the Assembly phase of creating their item.
- Crafting Experimentation: During Experimentation, Traders can get a lucky break that will give their experiment a Critical Success.
- Combat and Faction: During combat, anyone fighting has a chance to be lucky which will earn them bonus Faction Points.
- Healing: All healing actions including the use of special abilities, healing others and even using stim-packs have the chance to receive a lucky break that will boost the effectiveness of the heal.
- Fencing: Another interesting chance for a lucky break is selling your goods to a Junk Dealer. Everyone has the opportunity for this lucky break which increases the item's "sell rate." A player can tell when they've been lucky because all of the prices of their goods will be considerably higher than usual.
- Stealing: Spies have an interesting luck ability. They can steal an item without any chance of getting caught.
- Theft Detection: Luck can also cut both ways in the course of stealing. Not only do spies get a chance for a "free steal," but everyone else gets a separate chance to catch the thief (as long as the spy doesn't get a "free steal"). While a spy is stealing, their target can get lucky by automatically detecting the spy.
- Experience: Last on our list of lucky breaks is experience. If you're really lucky, you can get a bonus to your experience point (XP) rewards while you're playing the game. It can happen at any time whether you are on the ground or in space, questing or crafting – as long as you're doing something that earns you XP.
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The effect of suck, however, is plainly evident.
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