Issues with WoW, sharding and socialization |
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A couple of days after we came to know of the online romance that ended happily ever after, life partners Rhovan and Delora are still in our heads. Good for them, they might be playing World of Warcraft in bed, in the kitchen or wherever they wish. However we can't help but wonder how the two managed before they got married. Maybe an SMS message saying:"I'll be on Runetotem. I'll see you when you get there."
"Okay. I love you... Oh wait! I forgot to pay for character transfer..."
At any rate, it might have caused some problems one way or another. Then the idea of sharding comes to mind, which leaves WoW scattered across multiple servers. It has been argued before that this actually is a sign of financial constraint and poor game architectural design. On top of that, many are complaining that the current set-up hinders socialization.
Blizzard Entertainment recently patched the European servers that make them incompatible with the U.S. servers. A small, persistent voice inside suddenly gets bigger and wants to explode: "What ever happened to MASSIVELY in MMORPG?!" Don't look at us because we don't know either.
Actually, there have been several proposals across the WoW community to solve the impending problem. Free transfers, for one, will make a lot people happy. But at the same time, that risks in-game economies, game queues and Blizzard needing more time to maintain and keep servers. There was a suggestion even to create a super server, much like a super continent, where in everybody can see everybody. We hate to burst your bubble, but that last one definitely sounds Utopian at this point in time.
We guess we'll just have to wait for the day when all will be well once more in Azeroth. Who knows, The Burning Crusade could be the answer to all of these. Anyway, we guess we'll just go back to Second Life for now and create millions there.
Via WonderlandBlog
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