Dark Age of Camelot Grab Bag: Resist, Level 20 Command and Leprechauns |
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Another week has passed and the Dark Age of Camelot (DAoC) Grab Bag is back to bring answers to some of the most difficult questions relating to gameplay. The resident DAoC guru has shed light on the factors affecting spell resists. The term "Resist" is used two ways: 1) to reduce the damage/effectiveness of a spell, and 2) referring to the outright success or failure of a spell. For outright resists, the only factors that should play in to the equation are: level of the player casting the spell; level of the spell; type of spell; level of the target; type of target (realm enemy or not); mastery of focus.
To illustrate, a level 50 player who casts a level 50 spell on a level 1 player has a lower chance of being resisted. It's sounds simple enough, right? It just boils down to taking into account the level of the player as well as the level of spell. It does get confusing with different spell level/player combo, but you should be fine after hours of playing. Also, keep in mind that there are other factors that (e.g. Master Level Storms) affect Resists rate, but those listed above are the important ones.
Also, if you're one of the players who've been clamoring for a level 20 command for Catacombs classes, Gareth, etc., well, DAoC is not giving in to that request just yet. Though it had a positive impact on the game, it emptied out the newbie zones, which makes the game less inviting to first time players.
Lastly, if you're unable to attack some leprechauns in Cursed Forest, that's because the area is flagged as a no-kill zone, so don't waste your time trying to kill them, they're immortals.
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