City of Heroes and City of Villains Training Room server gets new update |
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If you want a chance to properly flex those superpowered muscles of yours in either City of Heroes or City of Villains, you might find it useful to find out all the latest changes made to the Training Room Server. As expected, a host of bug fixes and gameplay enhancements were sneaked into the latest build of the test server.Here's the complete list of new things added to the Training Room for NCsoft's City of Heroes and City of Villains:
COMBINED
- Chat
- Fix for rare bug that caused erroneous “wrong number of parameters” message to spam repeatedly in global chat.
- Global Chat Channels will now reflect who initiated any Operator actions.
- Enhancements
- Traded combined Hamidon Enhancements (i.e. marked with a “+” or “++”) will now retain their Combined “+” or “++” attributes when traded.
- Gameplay
- Addressed a client-side crash where players would sometimes get a “Base.Power.Not.Found” error message and crash, when the “Stop sending all buffs” option was enabled.
- Powers
- Eliminated “pause” times from Claws attack animations. Most attacks activate more quickly now (Eviscerate is slightly longer.) Additionally, a balancing algorithm has been applied to the damage of the attacks. In most cases, this means the attacks will do slightly more damage, though for Focus, it means slightly less damage overall.
- Fire Imps should now be “pushable” by players.
- Ice Control / Ice Slick: This power now states in its short help that it has a -Jump component.
- Sonic Attack / Screech: This power can now be slotted with range enhancements.
- Sonic Attack / Shockwave: This power will no longer erroneously state that it reduces the targetÂ’s resistance.
- Removed Graphical FX on auto powers granted from mayhem missions.
- Earth Control / Animate Stone: Reduced Animate StoneÂ’s Seismic SmashÂ’s hold magnitude from 4 to 3 and reduced the frequency in which the hold will be triggered from 100% to 66%
- Rewards
- Flashback story arcs will now correctly grant their end story arc rewards once every 30 minutes.
- User Interface
- Players will no longer be able to select Supergroup settings when their character is dead. This was done to correct an issue where the keyboard became non-responsive after the Supergroup settings were accessed.
- Veteran Rewards
- Corrected an issue with the 51 Month Veteran Reward where the rewarded helmets would not properly appear during character creation.
- Powers
- Masterminds
- Mastermind pets will now keep their names when defeated and resummoned.
- Edit: Added the note about the correction for the 51 month Vet Reward Helmets not showing at character creation.
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