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City of Heroes - 7/22/08 patch notes

Posted Jul 23, 2008 at 8:36AM EST by QJ Staff

Listed in: Titles, News, Patches Tags: NCsoft
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City of Heroes - Image 1


The patch notes for NCsoft's City of Heroes/City of Villains July 22 update have been released. This patch sees quite a number of changes including some fixes for cone attack powers and reduction of animation time for certain abilities.

Perhaps the biggest change though, involves a pair of bugfixes on the character selection screen which resolves the "disappearing characters when renaming" problem as well as the character moving to a different slot when renamed.

Anyway, here are the patch notes for the City of Heroes/City of Villains July 22 update. Enjoy!

AI
  • Entities which use the “Pet” AI should now cycle through their Ranged attacks, even while in Melee with a Target.
Badges
  • Fixed a bug that sometimes caused a SupergroupÂ’s progress towards earning SG badges to be lost.
  • Corrected the badge descriptions of Task Force/Strike Force challenge badges that referred to stature level 1 as being 1-15 to be 1-14.
  • Corrected stature level 8 and 9 badge descriptions from erroneously being level 40-44 to 40-45 and from 45-50 to 46-50.
Custom Weapons
  • Rularuu Claws should be available to Female and Huge players who have unlocked them
  • Custom Roman axes granted by completing the Imperious Task Force should now be properly awarded.

Global Chat
  • Players with Trial accounts will no longer be able to use Global chat channels.
Invention
  • Corrected two recipes in the Trap of the Hunter set that stated they granted range or damage. This set grants neither.
  • ToHit Buffs/DeBuff Common IOs should not state they buff or debuff Accuracy any longer, but should properly state that they buff or debuff the “To Hit” chance.
Powers
  • Cone Attack Powers – Corrected an issue where Cone Attack powers would not hit moving targets.
  • Animation time for Energy Punch, Stone Fist, Shadow Punch, and Charged Brawl changed from 1.0 second to 0.83 seconds. Activation time changed from 0.57 seconds to 0.83 seconds.
  • Archery / Ranged Shot - Fixed some minor issues with Archery - Ranged ShotÂ’s animation and graphical effects.
  • Brawl - Animation time corrected. Old cast time was 0.67 seconds, and the new cast time is 0.83 seconds.
  • Earth Control / Animate Stone - Replaced Animated StoneÂ’s Stone Hammer Power with a version of Seismic Smash. He now understands how to cycle between powers more effectively.
  • Energy Melee / Energy Transfer - Increased visual impact of Hit graphical effects.
  • Accolade / Portable Workbench - The Portable Workbench should no longer be seen as a viable target for critter attacks.
  • Flurry and Sands of Mu should now play the correct animation while Spines - Quills is active
Tasks
  • The Lost and Found story arc will now correctly award salvage for players that are significantly higher levels than the mission levels.
User Commands
  • "Synch" Command - Players can now use "Synch" in addition to "Sync" if they are experiencing any synchronization issues with the game servers.

User Interface
  • Character Selection Screen - Corrected a bug where a Renamed character may disappear from the Character Selection screen until the player logs out and logs back in.
  • Character Selection Screen – Corrected a bug where renaming a character moved the character to a different character slot location.
CITY of HEROES
Powers

Blasters
  • Defiance - Corrected the Defiance Buff value granted by secondary power set powers. They should now be back to their previous values.
  • Blaster / Energy Manipulation / Total Focus - Reduced Blaster Energy Manipulation Total Focus Disorient Magnitude from 4 to 3, to bring it in line with other versions of the power
Badges
  • Corrected text in the Firefighter badge.
CITY of VILLAINS
Powers

Masterminds
  • Mastermind / Ninjas / Genin no longer have Archery attacks. “Snap Shot” and “Aimed Shot” have been replaced with “Shuriken” (a second Shuriken throw) and “Explosive Shuriken” attacks.
  • Mastermind / Necromancy / Lich should remain at Range in combat more often now.



Related Links:

Buy: [City of Heroes]
Buy: [City of Villains]



Via City of Heroes



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