Warhammer devs answer slashdot questions |
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Team Warhammer Online was nice enough to answer several questions from Slashdot readers. Since we think that you guys aren't really interested with the questions that people had to ask, we just cut the fat and stuck to the meat. Here be the pertinent details surrounding WAR from the answers given by the Warhammer devs. Enjoy folks!CRAFTING - Sorry but for now they can't release any details on crafting mechanics. Wait six-months.
PORTS - They didn't do a straight tabletop port because they decided to treat Warhammer like Batman. You all know how many flavors Batman comes in: from oddly jolly Adam West to amusingly hoarse Christian Bale. This is the MMO version of the world the tabletop strategy war game.
GRINDING - What they did to help get rid of grinding is to allow players to level not only via PvE but also through what they call Realm vs Realm game-play. RvR lets you jump into Skirmishes, fight for control of landmarks in Battlefields, run through Scenarios, or capture land and sack cities in Campaigns.
EVEN MORE GRINDING - "How many quests in your game follow ye olde template of 'kill 20 goblins and bring me their noses... but a goblin only has a 30% chance to drop a nose'?" - the answer is simple: None! They say that when they give players a quest to gather goblin noses, you'll find that every goblin with a nose on his face is willing to part with it after death. That and there is a very low count of "collection" type quests. All their quests are tied closely to the ongoing war in the storyline. Missions will vary from infiltrating an enemy compound, to assassinating enemy bosses, to figuring out the strategic location where the enemy keep their beer.
WHAT WAR IS ABOUT - Warhammer Online is about meaningful conflict. From the earliest portions of the game straight on through to the high-end invasion campaigns, players will have the chance to take part in robust, meaningful PvP. The options that exist on the market at the moment really treat PvP like a dangerously "extreme" element of the MMO experience and go to great lengths to make it appeal only to a limited percentage of players. Part of this is out of necessity - poorly conceived PvP can be devastatingly off-putting to new players who set one foot out into the world and get murdered on the spot by griefers. Warhammer Online seeks to address THAT problem.
ON THE EA ACQUISITION - Game Design, Content, Art and Production of the game were all well underway before the EA's acquisition of Mythic took place. EA basically leaves it up to the devs to make the game and the decisions surrounding it. They acquired Mythic for it's MMO expertise, and they are letting Mythic do its job.
THAT CRAZY OLD BEN-KENOBI - Some people have been saying that Warhammer is a rip-off of WoW. According to the devs that's like saying that Gandalf is rip of Obi-Wan Kenobi. Warhammer has been around for almost 25 years, and the art, look and feel of the game of WAR is true to the look of WARHAMMER not any other game. The devs say that if some other game wants to look like WARHAMMER, then that is their prerogative. (Oooh them fightin' words...)
There are no plans for a MAC or Linux version of the game at this time.
Via Slashdot
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