Tabula Rasa: developments we can expect in the future |
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A lot of things are in store for Richard Garriott's Tabula Rasa, according to the game's lead designer, Tom Potter. In this week's Feedback Friday, Potter talks about what the devs are cooking for the game's populace.
According to him, the main focus of the devs right now are clan-owned control points, which has been a sought-after feature for some time now. While this is their current heavy burden, they're also working on several other tasks.
They've already completed some work for the PAU system, but first they want to get the whole thing "right". Before they release it, they want to create better missions and instances designed with PAUs in mind so players can take advantage of the gameplay.
Another thing on their priority list is improving avatars, Pet and AI improvements, and crafting. Class tweaks and changes are also in the works, so watch out for that. To read up on all of the changes that are in store for Tabula Rasa, follow the Via link below.
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