Sigil talks about Vanguard's crafting system |
Developer Sigil Games has always admitted that they are rather surprised regarding the player's reaction to crafting in Vanguard: Saga of Heroes. Before we proceed, to some of you who are not familiar with the term, crafting means the creation of in-game items which can include vehicles, weapons and other useful items.With that aside, Sigil Games Senior Game Designer Salim Grant was recently interviewed about the game's crafting system, its what-abouts and possible future developments. Grant mentioned that their own system is not totally detached from the "click fest" idea. After all, he maintained that clicking the mouse is still how we communicate with games. He explained however:
Our focus is on the interaction of the spheres and how each sphere can advance independently. We wanted to make the process of crafting a little bit more involved, make you feel like your decisions were important and how you set up your character and gear made a difference in what you could and could not make and how well you did.
Compared to other MMO games, crafting in Vanguard is a bit more complex. Aside from the usual weapon and vehicle creation, the game's system allows working on housing, harvesting, ships, recipe creation, factional advancement and work orders. All of these, Grant admits, is hard work. He then humbly added that he is just a mere piece in the puzzle:

Considering the amount of work that is beyond just item creation, I am just a small piece of the whole that has gone into making a truly cool system with an immense amount of power to exploit as the system evolves. While I am the systems vision keeper, the members of my team are the ones who make it shine.
Grant finally discussed the future of the game's crafting system. He shared that they have always taken cues from testers, players of other games and even their own experiences to keep the system alive and vibrant. Eventually, he admitted, it has to change and evolve:
Experimentation. Inspiration. Group Crafting. New trades. Speciality Perks. Many things are on the table to be added with an expansion and as a part of normal content. What I listed above is just a few things that have been designed or talked about in the past as something we will definitely do.
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
| Most Commented | |
| Brazilian senator wants cr.. | (62) |
| NPD Study: US kids as youn.. | (44) |
| More Estavillo subpoenas -.. | (23) |
| Erik Estavillo subpoenas B.. | (11) |
| Smithsonian museum to hold.. | (4) |
| Valve looking at MMORPG sc.. | (3) |
| Erik Estavillo now sues Bl.. | (2) |
| Watch: Guild Wars 2 'Facti.. | (2) |
| Video: World of Warcraft F.. | (1) |
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006