Richard Garriot's Tabula Rasa: Prestige in 1.8 explained |
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When build 1.8 is introduced in Richard Garriott's Tabula Rasa, the devs will kick off a new system called Prestige. What's is Prestige? Basically, it's a kind of currency that will dictate how Clan Owned Control Points will function.
When Prestige is initiated, you'll notice a new pane on your character doll which will be your interface for the system. Here is a quick overview of what Prestige will entail:
- Prestige is a new form of currency that is recognized by the AFS. It is gained through the actions of your character.
- Prestige can be gained through two types of actions: PvE and PvP.
- On the PvE end, these actions are as follows:
- Achieving a max kill streak
- Killing control point minions and bosses
- Killing standard bosses
- Acquiring rare items off corpses of enemies youÂ’ve killed
- Included in the reward for specific missions
- On the PvP side, Prestige can not only be gained, but lost as well:
- Killing an opponent will net you prestige that is generated based on your level relationship to the player
- You will also acquire a percentage of your opponentÂ’s prestige that is taken directly from them.
- If youÂ’re looking to add a bit more risk, youÂ’ll be able to wager an item:
- Wagering an item requires that you ‘lock in’ a high quality item.
- Once locked, the item cannot be removed unless substituted with a higher quality item or an item out levelling the level of the item.
- You will gain a boost to your prestige gain based on the quality of the item youÂ’ve wagered.
- Dying will cause you to lose the item to your opponent.
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