Pirates of the Burning Sea: Ship changes for patch 1.6 |
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Over at the official Pirates of the Burning Sea site, Taelorn of the Flying Lab Software dev team sat down with a new log discussing the MMORPG's patch 1.6. This patch aims to be a big change from the game's previous updates, given that instead of dealing with skill issues, it will instead be delving into high-end ship issues. After all, a pirate without a boat is like a ninja without black pajamas.
Taelorn posted that the most noticeable addition for PotBS patch 1.6 is the addition of 11 new ships: The Archelon, Cyclone (Test Ship), Dauntless, Mastercraft Couronne, Mastercraft van Hoorn, Monarch, Treason, 'Cruizer' Heavy Snow, 'El Dragon' Mastercraft Marque, 'Minerva' Mastercraft Frigate, and 'Trinidad' Frigate.
Aside from these new ships, Taelorn mentioned that patch 1.6 will be implementing changes that should narrow the considerable power gap between regular level 50 ships and those listed above. The changes are specifically meant for the regular ships, with the devs intentionally leaving PotBS' high-end ships untouched.
To that end, Taelorn also posted a list of the planned changes 1.6 will be implementing for game mechanics. We've listed the changes here, though those interested in reading Taelorn's full dev log can visit it via the source link below. PotBS' patch 1.6 is currently going through its paces in the testbed server, so you may want to keep on the lookout for any changes.
- Patch 16. changes
- AbaddonÂ’s Will: Armor Bonus 10% -> 35%, Structure Bonus 10% -> 20%, Reload Bonus 10% -> 12.5%
- Alexander: Broadside DR 10 -> 11
- Athena: Acceleration 0.8 -> 1.2, Deceleration 1.68 -> 1.35, Broadside DR 4 -> 6, Topdeck 6lb -> 8lb
- Capricieux (Mastercraft): Armor Bonus 25% -> 35%, Structure Bonus 20% -> 35%, Reload Bonus 12% -> 17.5%, 14×8lb -> 16×8lb
- Conquistador (Sleek): Armor/Structure Bonus 5% -> 15%, Reload Bonus 10% -> 15%, Visibility 69 -> 63, Capacity 135 -> 145, Speed 16 -> 16.1. Fixed a bug with its wind angles, changing: Close Haul 70% -> 87.5%, Beam Reach 87.5% -> 94%
- Curieuse (TraderÂ’s): Speed 16 -> 16.5
- Cursed Blade: Reload Bonus 10% -> 12.5%, Turn Rate Fast 9.45 -> 9.75, Close Haul 75% -> 80%, Beam Reach 87.5% -> 90%, 10×8lb -> 12×8lb
- Defiant: Speed 15.4 -> 15.6
- Defiant (Mastercraft): Defense 19 -> 20, Broadside DR 7 -> 8, 10×8lb -> 14×8lb
- Defiant (Sleek): Tracking 13 -> 16, Acceleration 1.2 -> 1.3, Defense 20 -> 21
- Deliverance: Armor 3520 -> 3740
- Deliverance (Heavy): Reload Bonus 5% -> 10%, Broadside DR 10 -> 11, 10×9lb -> 12×9lb, 24×16lb -> 26×16lb
- Discovery: Accuracy Bonus 2 -> 4, Reload Bonus 10% -> 17.5%, Tracking 18 -> 21
- El Dragon: Defense 42 -> 47
- Gallant: Accuracy Bonus 1 -> 5, Tracking 13 -> 23
- Hercules: Speed 15.4 -> 15.3 (does not effect Sleek variant)
- Intrepid: Armor/Structure Bonus 35% -> 45%, Reload Bonus 20% -> 22.5%, 14×8lb -> 16×8lb
- Mignone (Privateer): Armor/Structure Bonus 25% -> 30%, Reload Bonus 10% -> 15%, Tracking 16 -> 17, Added 15% Sail Bonus, Speed 15 -> 15.4
- Minerva: Acceleration 0.8 -> 0.95,
- Mordaunt: Broadside DR 10 -> 11
- Myrmidon: Bow Armor 550 -> 560
- Neptune’s Disgrace: Armor/Structure Bonus 25% -> 30%, Tracking 18 -> 23, Added 20% Reload Bonus, 34×9lb -> 34×10lb
- Oliphant (Heavy): Armor/Structure Bonus 30% -> 40%, Broadside DR 7 -> 9
- Oliphant (Mastercraft): Armor/Structure Bonus 15% -> 25%, Reload Bonus 10% -> 15%
- San Mateo (Heavy): Armor/Structure Bonus 25% -> 40%, Added 15% Reload Bonus, Broadside DR 12 -> 14, Narrow DR 5 -> 9
- San Mateo (TraderÂ’s): OS Speed 62 -> 64
- Tigre (Heavy): Armor/Structure Bonus 25% -> 35%, Added 7.5% Reload Bonus, Broadside DR 6 -> 8, Narrow DR 3 -> 4, 24×14lb -> 24×16lb
- Tigre (Mastercraft): Armor/Structure Bonus 2.5% -> 10%, Reload Bonus 5% -> 10%, 24×16lb -> 26×16lb, 14×9lb -> 16×10lb
- Tigre (Sleek): Added 7.5% Reload Bonus, Speed 15.75 -> 15.9
- Valiant: 14×6lb -> 14×10lb
- Ammo changes:
- Round Shot: Sail Damage 15-20% -> 12.5-17.5%
- Bronze Round: Sail Damage 17-22% -> 15-20%
- Stone Shot: Sail Damage 17.5-21.5% -> 17-21%
- Explosive Round: Sail Damage 20-25% -> 17.5-21%
- Bar Shot: Sail Damage 60-80% -> 57.5-77.5%
- Chain Shot: Sail Damage 67.5-95% -> 65-92.5%
- Star Shot: Sail Damage 82.5-110% -> 80-107.5%
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