More TR pimping from Lord British: creating reality |
We've said it countless times: the best spokesperson for NCSoft's Tabula Rasa is Ultima Online">Richard Garriott (also known as Lord British). Why shouldn't he be? The guy's legendary for his work on Ultima Online. Given, the current dominance of Blizzard's World of Warcraft, it only makes sense for NCSoft to put their best foot forward.If in case you folk's aren't sick of him yet, here's more Tabula Rasapimpage from Lord British. In the March 7 edition of The Austin American-Statesman, the business section has a front page story on Richard Garriott and his much touted Tabula Rasa. Below is an excerpt:
Garriott said he did the high-concept elements, letting the developers work on individual missions. One of his contributions was creating a pictographic language for the game that players need to master in order to succeed.
"If you are going to create a reality, you need to create that reality very completely," Garriott said, explaining the intensity of designing a game that is complex and compelling enough to keep players interested for hours at a time — and willing to keep paying the monthly subscription. "The designer, the developer and the writer need to understand that reality much deeper than ever necessarily shows up in the plot thread. That way, you can create something that is internally self-consistent and has a sense of history and culture and reality to it."
It seems that in the face of Azerothian dominance, the folks at NCSoft are banking on the Garriott's Tolkien-esque approach to world creation. This matters to you gamer folks, because it is the world after all, that you'll be spending hours and hours playing. Setting credibility matters.
Anyhow, if you guys want to watch the complete video interview with Lord British, feel free to use our read link below. It should lead you to the Austin American-Statesman video interview. Enjoy folks!
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