How China controls the MMORPG market

Posted Mar 26, 2006 at 10:07PM by QJ Staff Listed in: News, Off Topic Tags:
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 Starting in June, the Chinese government will require MMORPG makers to demand players' IDs and real names, a rule that a lot of Chinese players don't follow at the moment - a move that supposedly "stops teenagers from playing too much".

This action is a follow-up to last year's attempt to control the MMO market with a set maximum of online play hours.


On a related note, China is also banning "unpatriotic" games, supporting "patriotic" ones instead which feature national heroes such as Lei Feng.


Questionable moves of a country that as of today hosts over 100 million internet users, with around 20 million being avid MMO players.


 
 
 

Comments

by Jeff Chen - 2006-03-27 05:54:03
Not really

Supporting patriotic games are just funny ideas, and banning "non-patriotic" games is just a hoax. But "anti-patriotic" games are fuly banned IMO.

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