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Gods and Heroes Interview

Posted Apr 17, 2006 at 10:01AM EST by QJ Staff

Listed in: Titles, News, Interviews Tags: rpg
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Gods and Heroes: Rome Rising offers vast territories and hundreds of dynamically generated areas that span a wide variety of the known and Mythological worlds, offering a huge range of terrain types including cities, towns, farmland, forests, mountains, high-alpine artic regions, marshes, seashores, northern frontiers, islands, and Mythological Realms.

The Design Director of Gods & Heroes Stieg Hedlund, of Diablo II fame, and Perpetual Entertainment Co-Founder and President Chris McKibbin team up to answer MMOROG's questions about this game. They talk about the core features, what - if anything - has changed during the blackout and their relationship with SOE and what it means.

Here's a small clip of the interview:

MMORPG.com: With the announcement of your deal with Platform Publishing, many of our readers were instantly concerned. What role will Platform/SOE play in the development and maintenance (post-launch) of Gods & Heroes?

Chris McKibbin:
We are very excited about working with SOE Platform Publishing. As to how the relationship works, Perpetual is funding, producing, developing and operating G&H. This means that we handle everything internally, from running the live team, hosting the game servers, account services/billing, to technical support, and working with the community. SOE Platform Publishing handles retail marketing, PR, manufacturing, and our North American distribution. They bring an incredibly experienced marketing, PR, manufacturing, and distribution team to the table that helps to put more copies of the game on the shelves in more locations around North America.



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