Gods and Heroes interview: Mythology, PvP, and Alcohol |
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It's the question many will ask when they try out a new MMORPG, or any other gamer for that matter - what makes this so special? What makes this hack-'n-slash deal so different and special compared to the other guy's hack-'n-slash deal?And so began GamersInfo's interview with Gods and Heroes' Stieg Hedlund, a veteran of titles like Diablo II. The interview began with Hedlund's view on the game's unique trait - that it followed mythology rather than fantasy. As Hedlund explains on the difference of these terms:
Certainly, the fantasy
settings borrow considerably from mythology, but what weÂ’ve created is
a world that distinctly embodies the Roman mythos as well as their
history. Of course we've made some changes for the sake of entertainment,
such as the marrying of myth and history and a few anachronisms, but at
the same time weÂ’ve done a tremendous amount of research and remain
quite faithful to our source material.
Moving on with the interview, Hedlund also explained in depth the game's specific strengths such as its immersive PvP system. That, and the the squad system that - among other things - is a historical reference to Rome's reliance on team tactics to beat the odds (Read: Testudo). These two feature were the highlights that Hedlund hopes to make the game's immersion unique.
On that note, Hedlund promises that there's something to do for every level for this game. For the low-level guys, that means a whole lot of quests and battle for their tier. For mid-level gamers, a little bit of PvP'ing and levelling. And for the guys who hit the end-game mark, the game shifts to a more story-oriented setting, their days now geared for building up the game's central story.
As expansions, players can expect each to be something in the lines of "Who're we declaring war against next?" with the expansion meant to expand to new civilizations and cultures to help move the game' immersiveness forward. Also expect new treats for the PvP-savvy, though there are no details on this yet.
For now, a toast to the game's release, and as for a beverage, Hedlund makes this choice, as did the devs:
Caecuban wine, clearly—Falernian wine is not as
smooth and it’s more full-bodied than Alban wine—but that vintage is
pretty hard to find these days. You could simulate it with a modern
wine from the slopes of Vesuvius such as Lacryma Cristi
Mastroberardino—2001 is a good year.
Via Gamers Info
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