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Finally Some Light on Darkfall: New Updates on Clan Aspects

Posted Sep 13, 2006 at 3:30AM EST by Mabie A.

Listed in: Titles, News, Previews Tags: Beta Testing, mercenary, NPC, Tasos Flamboras
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darkfall racesWe know the basics about Aventurine's fantasy online world Darkfall. We've been given a glimpse of the characters, the gameplay, what to expect from the game, while still leaving us wanting for more. Well, the information-drought seems to be over as we now have some new interesting updates about this PVP-enticing game.

So it is set in a world named Agon, where six playable races live together, though not always in harmony: Humans, Dwarves, the elven Mirdain, Orks, the wolf-like Mahirim, and the ethnocentric Alfar. Let's take a look at how you can start your own clan. According to Associate Producer Tasos Flamboras, it is fairly easy for anyone to jumpstart a clan in Darkfall. In fact, it is theoretically possible to have an all race clan. What the team primarily focused on is a "balance of good strategy and tactics, formations, missions, as well as logistics, supply and support roles [is] crucial to being successful in Darkfall's clan warfare."

Looking into the clan composition, compatible race and alignment make it possible for the clan to be at the same location and use the same NPC merchants and NPC guards, among other things. A caveat from Flamboras: there are NO CLASSES in Darkfall, only skills. And although the races are unique from each other, they all stand in an equal footing. So, you shouldn't confuse it with other games by arguing that Darkfall will be dominated by ARAC (all race all class).

As for the clan identity, they basically can build cities and own resource gathering locations, though not all will opt to build a city. As they are unique, you would encounter clans who are nomadic, opportunistic, seafaring and pirate clans, as well as mercenary ones. Clans control areas by occupying clanstones and bindstones.

The clans themselves follow an internal hierarchy which determines leadership by a ranking system. Expectedly, the clan leaders have the authority to promote and demote their clanmates. Interestingly enough, they won't usually do this on a whim as the system is made to be meritocratic. Meaning, the good performance and contributions of the members are measured and recorded accordingly for reference.

Learning from other MMORPGs, Darkfall has incorporated in its system a cap on how many characters can tie at clanstones and bindstones, fast transportation limitations, distance between cities, area of effect of spells and weapons, and more importantly, the full collision detection together with friendly fire. For these safeguards, Darkfall has coined the term "Zerg" to refer to the use of sheer numbers to dominate.

At present, many more gamers are signing up for clan beta and the Darkfall team will have further screenings of applicants to determine the clans selected for testing and the order in which they will be let in. Well, that's all the updates we have for now on this really intriguing game. Again, no date was mentioned as to the release of the game. But then, getting updates sure beats the hell out of nothing, right?

Just keep tuned here for more infos and breaking news about the game. We'll be sure to cover it for you.

Via IGN



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