Fast and steady rise for Second Life |
Ó
Humor us for a while: what if MMO Second Life gets so popular it becomes the life? When you really think about, it isn't so far a possibility. With a teeming economy, not to mention each aspect falling to their rightful places, Linden Lab's MMO is already home to to over a million residents. The moment a virtual world reaches this number of subscribers, making news and noise on the real world is already a given.Internet metrics company Hitwise reported that the traffic for Second Life grew an astonishing 219% for the week ending October 21 as compared to the same period last year. Also, Hitwise said that internet searches for "second life" increased 73% for the above mentioned week. Participating and interested groups are of 45 years old and below.
Take note that while traffic doesn't translate to membership, the conducted study proves that word is finally getting out for Second Life. Apparently, like the study also implies, visitors keep on coming back to the virtual world as the game allows them to trade its currency for real estate, not to mention make friends, take classes and hold business meetings.
Via Yahoo News
2 Jumps Play World of Warcraft Offline
Contact Us:
The QJ.net Network |
|
| Site | Feed |
| QJ.NET | RSS |
| Nintendo DS | RSS |
| PlayStation 3 | RSS |
| PSP Updates | RSS |
| Wii | RSS |
| Xbox 360 | RSS |
| MMORPG | RSS |
| Personal Computer Games | RSS |
| iPhone - iPod Touch | RSS |
| QJ.NET Forums | RSS |
User Favorites - December
User Favorites - December
Categories
Archives
December 2009
November 2009
October 2009
September 2009
August 2009
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
Comments
At most 12k ppl have been online in Second Life at any given time. Second Life CFO just raised the island prices by a heafty 51%. Angering 99% of the population. If your going to tell it, tell it all. Do not join SL at this time, no improvements to the program have been made to justify a 51% increase in fees. This program is mainly for advertizing big business. Not a game, not for regular mmorpg players.
Me and other SL customers are feeling used right now for helping add to their big biz enticement. At the beginning of the summer SL relaxed the account restrictions to allow anyone and everyone to become a member. Before, credit card info was required per each account. Now multitudes are creating alternate avatars and griefing others with no recourse, underaged kids are everywhere, and recently hacks have been discovered that caused major problems. All of this was done to reach the 1 millionth customer plateau, congrats SL. And whats the first thing we notice after this milestone is met? Nissan is in-game giving away free Sentras and now SL is raising prices. What's next?
First off, SL is still great, I don't care what the guy who posted twice above me says.
Secondly, they are quite wrong to say that the numbers never go above 12000. They reach over 13000 almost every night, if only for a little while. This weekend concurrency reached the next millenium above that.
I've been on SL since Dec 2005 - not a business or island owner, just any ordinary SL guy. I am still amazed at how much fun this world is, how many things there are to do, how many fun people there are to meet, and how amazingly inexpensive it is.
Sure, there are occasional problems, crashes, griefing, but that's only 2% of MY experience in-world.
I'd definitely recommend checking it out !!
Add New Comment