Details on DDO's new enhancement system |
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Enhancements are getting an overhaul in Turbine's popular MMORPG Dungeons and Dragons Online. To help keep the player base up-to-date on the changes, Samera has graciously posted a general overview of the changes on the DDO forums. To make things even easier for you guys, we've got the info right here. Read on.
Each action point is important. As you level up, you gain action points. As you spend your action points to buy enhancements, your old enhancements don't go away. You never have to "unslot" an enhancement in order to fit a new one in. Instead, enhancements build on each other. While before you got new, more powerful versions of old enhancements automatically as you leveled up, with the old ones disappearing, now your old versions stick around. You can then choose to spend more action points and buy the better version or buy an entirely new enhancement instead.
Go for depth, or go for breadth. The removal of slots means that you are no longer limited to only 4 different types of enhancements. You can choose to spread your points out and dabble a little bit in everything, or you can choose instead to specialize in fewer enhancement lines. Multi-class characters will find that while they cannot specialize in an enhancement line as far as a pure-class character can, they have many more enhancement lines available for purchase, giving them greater versatility at the cost of specialization.
Available enhancements will be familiar. The majority of existing enhancements will remain in some form; some will be split into multiple enhancements; most will have a rebalancing of the numbers. Players who feel like they've built themselves around specific enhancements shouldn't feel like they have to reroll, while the difference between the enhancement "haves" and "have-nots" will be reduced as the power of enhancements goes down.
Automatic conversion. Upon logging in, all players will automatically have their current enhancements wiped, and an appropriate amount of total action points applied to their character. From that point, all you have to do is go to the same trainer you always do and buy whatever new enhancements you want.
New enhancements to buy. In addition to the familiar enhancements, players will find many entirely new enhancement lines available for purchase – enhancements that improve a cleric's turning ability, give extra uses per day of action boosts, or allow spellcasters to use wands to greater effect for example.
Samera plans to give everyone a more specific look at the enhancement changes soon, so keep checking back here at QJ for updates.
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Comments
"as the power of enhancements goes down." Sounds like they just got out the Nerf bat and hit everything they saw. I'm betting there's a ton of pissed customers now, and a couple nerds in Utah that are happy.
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