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Dawn of Fantasy economy system detailed

Posted May 6, 2011 at 3:30PM EST by Carl B

Listed in: News Tags: 505 Games, dawn of fantasy, rts
Ó

 

dawnoffantasy2

505 Games has shared new details about the deep economy system in Dawn of Fantasy, their MMO-RTS title.

 

There are five resources players need to collect in Dawn of Fantasy: food, wood, gold, stone, and influence.

 

"Each is gathered at a player’s cities and then used, in varying amounts, for the production of buildings and/or units; with the exception of influence. Influence only features in the Online Kingdom mode and is gained through successful quests and PvP warfare – or alternatively through purchase through the online store. It’s a hugely-powerful resource, able to boost construction, give powerful upgrades, or unlock new content from the online store, including new quests, mini-campaigns, exotic units, and perhaps even entire races and game modes."

 

Each of the game's races collect the resources in a variety of ways. For instance, humans are the main collectors of gold and stone, while Orcs are more hunters and gatherers.

 

"Players’ starting resources aren’t just affected by their race, but where they choose to start; different regions give bonuses to different resources; for example a mountainous region may be good for mining and highly defensible, but poor for hunting and farming. Moreover, players can trade resources within their guild or sell them in the persistent global market. Not all regions have access to all resources, meaning trading with, or conquering, other regions is not only an attractive prospect, but all the more necessary to survive."

 

Dawn of Fantasy hits the personal computer on June 17, 2011.

 

via Press Release



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# RE: Dawn of Fantasy economy system detailedCarl B 2011-05-06 16:40
This game keeps sounding better and better.

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