Ultima Online interview: on isometric view and whatnots

Posted Jan 28, 2007 at 6:59PM by QJ Staff Listed in: Titles, Interviews Tags: Aaron Cohen, EA Mythic
Ó


Ultima Online logo - Image 1WarCry Network was recently able to have a chat with Aaron Cohen, Producer of Ultima Online, to talk about game graphics and combat, on why they're sticking with the isometric view, and lots more.

So let's get this show on the road and allow us to bring you some snippets from the interview:

On using an isometric view: Even though very few mainstream games use an isometric viewpoint, Cohen says they decided to stick with it because for a game where customized housing is important, this view lets users see their homes and the stuff they've built. It also works good on the battlefield because you're able to see "what's behind you, places to hide, places where you can peel off pursuers, places to put down area of effect spells or wall spells."

On the combat system in Kingdom Reborn: Cohen admits the combat system in KR will be about the same as other RPGs in the market but they will be fixing some basic mechanics. You'll also go into "war mode" when you want to attack something/someone.

The interview tackles all these and more in detail so if you wanna check out the full interview, just hit the read link below and you're good to go.

 
 
 

Comments

No Comments, be the first to Comment

Add New Comment




You must be logged in to post comments




Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!