Nick Parkinson: MMO development 101

Posted Jan 2, 2007 at 7:34PM by QJ Staff Listed in: Titles, Interviews Tags: Nick Parkinson, Sigil Games
Ó


creativity cannot be taughtThis is Part III of a four-part dev journal series by Nick Parkinson, developer at Sigil currently working on Vanguard: Saga of Heroes. He gives tips on how to design an MMO.

Where to start: First requirement to be able to design games is love. Yup, a love for games and for playing them is a must. Second is to try and make one. This can be done by writing a quest or a short story, also by creating mods for games. Content and gameplay ideas can be developed by these activities.

Get an education: The tricky thing is finding a school that offers a degree in game design. Mr. Parkinson suggests that a dev aspirant should take up something that can be essential to the gaming industry, like English degrees, creative writing, programming, or art. He also warns that a degree in game design doesn't necessarily guarantee a job.

Find a job: Getting a job is the hardest part and nobody should be naive to think that breaks happen overnight. Dev tip? Be a beta tester and give smart feedback. Jeff Butler, Sigil's President and co-executive producer got started that way. He was one of the first beta testers for EverQuest and ended up producing EQ expansions. Keep an eye on the corporate websites and watch out for job openings.

burnoutThere are two main types of designers: content designers and system designers. But as the rookie, do not expect to be immediately assigned to a system. Content implementation, like writing dialogue for NPCs and quests, and such would probably be your first to-do lists.

Here are some parting reminders from Nick Parkinson:

Burnout can be a very real problem and youÂ’ll need to make sure, especially as someone whoÂ’s probably very eager to get in there and prove themselves, that you donÂ’t overdo it right away and burn yourself out creatively and physically.



 
 
 

Comments

by - 2007-01-02 22:41:54
Hint...

AVOID the schools that have "Game Design Degrees" -- utter *****, expensive, and if you ever need to fall back on another job "Game Developer Degree" from the assembly-line school is horrible. Most recommended route? Computer Science degree, with minors in English and art. Then try and get an internship at a game development company. This way, if it doesn't work out, you still have a solid degree to step back in on.

Add New Comment




You must be logged in to post comments




Add QJ.NET
Add to My Yahoo!
Google Reader Subscribe with Bloglines
Add  to your Kinja digest Subscribe in NewsGator Online
Subscribe with Pluck RSS reader Add 'www.qj.net' to Newsburst from CNET News.com
Subscribe with SearchFox RSS del.icio.us www.qj.net
Add to Technorati Favorite! Add to My AOL
furl! it Stumble for Treehugger!