Age of Conan: Dev journal from Thomas Wollbekk |
Funcom World Designer, Thomas Wolbekk, who is currently dabbling on the MMORPG, Age of Conan, got up close and personal with MMORPG.com as he gamely talked about his childhood, his first video game, and his influences. Wolbekk admitted that he never really liked school and he spends most of his free time playing games, pretending to do his homework. He also said that his father was his biggest influence in his life.
So on to the gaming-related tidbits. He mentioned that the first video game he played was Bubble Bobble, but he cites Super Mario World, Zelda (A Link to the Past), Rise of the Triad as his big influences among many others. His first video-game related job is making simple games and working on a couple of modifications for Half-Life and Unreal. He says that AoC is the first real game he has worked on. Good start for him!
When asked on what a typical day at Funcom was like, this is what he had to say:
I work as a 3D Environment Artist \ World Designer. I usually do a lot of polish work and put the final pieces together in Age of ConanÂ’s environments.
I usually arrive at 10 am and go through my task list. I have a small chat with Dag, one of our talented gameplay world designers and we plan out what to work on. After a couple of hours with tweaking the lighting, cleaning up textures, planting trees, placing objects, painting and modeling the ground itÂ’s time for Chris...Then itÂ’s back to work where I usually spend a couple of hours in meetings and continue to brush up on our outdoor areas until I go home at 6 pm. Except when our Game Director Gaute Godager comes running and shouts I have to remove the two people having intercourse with a barrel or something like that before I go home.
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