AMD's newest GPU helps power Crysis on the iPhone

Posted Sep 14, 2009 at 11:57PM by Ryan F. Listed in: News Tags: AMD, artifacts, Crysis, GPU, iPhone
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crysis - Image 1That's right folks! A demo of Crysis running on the iPhone has been achieved. AMD recently held a press event showcasing their latest next-gen GPU architecture. The company together with software partners held an on-hand demonstration of their own application using AMD's technology.

One of those partner is OTOY, an upcoming network gaming company demoed Crysis running on the iPhone by rendering the game on a remote server, compresing the frames and then sending it back to the client in a versy small chunk. According to an article from Ars Technica:

First, the game is rendered like normal on the server machine, where frames from it are grabbed by the OTOY server-side software. Next, these frames are compressed and sent out over the network to the client, which decompresses them using a very small chunk of code (about 780K, hence the iPhone demo) and displays them in a window. User input is sent back to the server over UDP because it's tolerant of packet loss, so you don't add to latency by resending dropped packets.


But for casual/handheld gaming, this tech has immediate potential, as Crysis running the iPhone demostrated. The iPhone's screen was small enough that I couldn't discern any compression artifacts, and the gameplay was smooth and responsive. Aside from the half-baked control scheme, which was apparently hacked together at the last minute, this really was Crysis running on an iPhone.


Unfortunately, we can't find any videos showing the demonstration. But rest assured well have more on this as we move along. Stay tuned.



More iPhone gaming news:



Via Ars Technica

 
 
 

Comments [refresh]

by danielakadanny - 2009-09-14 19:22
» very surprising...

that the Ipod touch/Iphone can handle this...this seems like there might be some better games on the Ipod touch/Iphone soon

by Orlyeh - 2009-09-14 19:31
» Story Description WTF

Why the hype over a wireless monitor with built-in controls?



All the iPhone is doing is viewing a streaming video and sending back user data.



My monitor and keyboard do that, and only one is wired.

by Relys - 2009-09-14 20:05
» ITT

Crysis isn't actually being run on the Iphone.



Refer to Orlyeh.

by xCraftx - 2009-09-14 20:49
» How is this any different than remote play?

Which the psp has been able to do since forever (well since like firmware 3.03 or something), other than the fact that it's not named "Remote Play"?

by Metal Jody - 2009-09-15 00:08
» .

How can you play a next-gen game on a device with no buttons? This would only be useful if you don't have a monitor.

by Yuuki_Minoru - 2009-09-15 00:48
» lies

Extremely misleading title.



in what way was AMD's newest GPU even involved?

by Teivin - 2009-09-15 04:51
» Gasp

It's ONlive! And people said it couldnt be done!



Feh. Now WoW running on an iPhone was impressive, this is just sort of lame. ONlive should call their lawyers.

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