News Flash: Daedalus R7’s Bug Has Been Fixed

Daedalus Speed is Power!

StrmnNrmn‘s Daedalus R7 seems to be a series of ups and downs. First, we were given the good news on how much the speed has increased, Justin B. even had it in bold letters on his previous article. But there was also the piece of bad news about a persistent bug that made Mario 64 unplayable. Like I said, a series of ups and downs, so you know what’s coming.

Just recently, StrmnNrmn announced in his blog that this nasty bug has already been fixed. He said that it was “due to very rare situations where the trace recorder would exit a trace when there was still a branch delay instruction pending. This caused the fragment generator to inadvertently skip the branch instruction, causing the odd behaviour I was seeing.”

He indicated a 20%-25% increase in overall speed this time. Given that he hasn’t yet implemented all the optimizations he has lined up for the R7.

Scene
R4 Framerate (Hz)
R5 Framerate (Hz)
Current Framerate (Hz)
Mario Head
#@%!194#@%! 6
8
Mario Main Menu
14
25
30
Mario Peach Letter
6-7
11
13
Mario Flyby (under bridge)
6
10
12
Mario In Game
5-6
9
11
Mario Kart Nintendo logo
10
23
24
Mario Kart Flag 6
6
11
13
Mario Kart Menu 7
7
11
13

Via strmnnrmn

Daedalus Speed is Power!

StrmnNrmn‘s Daedalus R7 seems to be a series of ups and downs. First, we were given the good news on how much the speed has increased, Justin B. even had it in bold letters on his previous article. But there was also the piece of bad news about a persistent bug that made Mario 64 unplayable. Like I said, a series of ups and downs, so you know what’s coming.

Just recently, StrmnNrmn announced in his blog that this nasty bug has already been fixed. He said that it was “due to very rare situations where the trace recorder would exit a trace when there was still a branch delay instruction pending. This caused the fragment generator to inadvertently skip the branch instruction, causing the odd behaviour I was seeing.”

He indicated a 20%-25% increase in overall speed this time. Given that he hasn’t yet implemented all the optimizations he has lined up for the R7.

Scene
R4 Framerate (Hz)
R5 Framerate (Hz)
Current Framerate (Hz)
Mario Head
#@%!194#@%! 6
8
Mario Main Menu
14
25
30
Mario Peach Letter
6-7
11
13
Mario Flyby (under bridge)
6
10
12
Mario In Game
5-6
9
11
Mario Kart Nintendo logo
10
23
24
Mario Kart Flag 6
6
11
13
Mario Kart Menu 7
7
11
13

Via strmnnrmn

Add a Comment

Your email address will not be published. Required fields are marked *