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Apple Bans Use Of Adobe Flash To Create iPhone Apps |
Listed in: Apple iPhone 3GS Tags: 3gs, apple, ios
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Apple has updated its iPhone Developer Program License Agreement to ban use of cross compilers, according to DaringFireball.
Prior to today section 3.3.1 of the agreement said:
3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs.
In the new version section 3.3.1 now reads:
3.3.1 — Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).
Gruber indicates that this makes cross-compilers, such as the Flash-to-iPhone compiler in Adobe’s upcoming Flash Professional CS5 release, prohibited.
It could also prohibit other tools such as MonoTouch, Titanium, PhoneGap, and Unity3D.
This is pretty bad news for every designer out there who is just about good enough to make mini apps in Flash... Dreams have been shattered and Adobe, who are days away from releasing Flash CS5, are pretty much screwed. Apple really doesn't like Adobe right now does it!?
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