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Tomb Raider: Ideas that didn't make the cut

Posted Mar 8, 2013 at 12:30PM EST by Tom

Listed in: iPad Games Tags: behind the scenes, Crystal Dynamics, tomb raider
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After several months of planning, Crystal Dynamics and Square Enix have unveiled their new app for iOS, Kindle Fire and Steam that aims at giving Tomb Raider fans a better look behind the scenes during the game's final year of development at the Crystal Dynamics studio.  You can also catch a glimpse at what ideas may have not made it into the game's final cut.

 

final hrs1

 

"The Final Hours of Tomb Raider is a story about the reinvention of both a brand and a studio," said Geoff Keighley. "This franchise reboot was itself rebooted multiple times, and now, for the first time, the team at Crystal Dynamics shares with fans the early prototypes and concepts that didn't make it into the finished game."

 

final hrs2

 

“Geoff has managed to capture the essence of a story that no one outside of the studio has ever been exposed to,” said Karl Stewart, Global Brand Director of Crystal Dynamics. “In a very immersive and informative way, he has managed to bring to life the personal side of game development, something which is usually lost in the noise when bringing a game to fruition.”

 

Source: Square Enix



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Comments 


 
# RE: Tomb Raider: Ideas that didn't make the cutEnrique S 2013-03-09 15:21
cool for TOmb Raider followers

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# RE: Tomb Raider: Ideas that didn't make the cutTodd B 2013-03-11 11:46
I love these "Final Hours" things. The Mass Effect 3 one was really cool.

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