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Posted May 30, 2007 at 09:46PM by Remi M. Listed in: PSP Tags: memory stick, becus25
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Toggle USB Flash2/3 - Image 1

From the same PSP homebrew developer who brought us Custom Firmware 1.62 IE-D, comes Toggle USB Flash2/3 special system. The brains behind this, becus25, mentioned that "with this tool you can access via usb the Flash2 or 3 drive of PSP". Aside from that, you could also have access to the drive on read/write files mode and you could use this to toggle the memory stick.

The homebrew application does not come with a readme, but installation and usage is simple enough. To install, all you have to do is copy the files to the PSP Game (Game150 if you're using Custom firmwares) folder. As for the usage, here goes:

  • Press X to toggle USB (flash 2)
  • Press O to toggle USB (flash 3)
  • Press square to toggle USB (memory stick)
We hope to hear from becus25 in the coming days, and hopefully, he would make the necessary improvements on this homebrew application. Here's the download link, folks! To know more about becus25's PSP projects, head on over to his site by clicking on our source link below.

Download: Toggle USB Flash2/3 special system



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Posted May 30, 2007 at 09:05PM by Remi M. Listed in: MMORPG, Tabula Rasa Tags: NCsoft
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Tabula Rasa screenshot of the week - Image 1

A new week, a new screenshot for NCSoft's Tabula Rasa. Last week, we hooked you up with the screenshot of the Bane Interior Hallway wherein we saw the AFS soldiers fighting their way into the Interior Hallway. Of course, the Bane soldiers wouldn't let that happen. But enough of the trip down memory lane and on with this week's screenshot.

The battle between the AFS and Bane soldiers continue today as this week's screenshot, called Take Cover, will let us in on a small group of AFS soldiers trying to battle for control. Those guys are crouching behind Bane control panels (how ironic), and if you click on the image, you'll be treated with a better view of several armor and weapon types. You could also check out more Bane architecture.

The picture speaks a thousand words indeed and we could only hope that we have more to share with you come next week. Keep checking us for updates about Tabula Rasa!



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Posted May 30, 2007 at 08:02PM by Remi M. Listed in: Wii Tags: Wiimote, Elecom
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Wii accessories have been sprouting like mushrooms lately - the most recent items to join the fray were Gametech's filter and port protection caps and three accessories from Dragon Electronics. Now, it's Japanese-based company Elecom's turn to join the bandwagon as they just introduced their silicon covers for the Wiimote - the HGW-001 series, HGW-002 series, HGW-003 series, and the HGW-004WH.

HGW-001 - Image 1HW-001 - Image 1HGW-002 - Image 1HGW-003 - Image 1


The HGW-001, priced at JPN¥ 1, 260 (about US$ 10.50), has a "band strap" so that the chances of the Wiimote slipping from your grasp would be diminished. It comes in three colors - transparent, black, and blue. On the other hand, the HGW-002, which sports the same price tag as the HGW-001 and comes in the same colors, is blessed with a grip design. The HGW-003 is basically the same, but it allows you to change your Wiimote's batteries without removing the silicon cover.

HGW-004WH - Image 1 HGW-004WH - Image 2


The more expensive HGW-004WH has a price tag of JPN¥ 1, 680 (roughly US$ 14) and would be best used if you're going to use the Wiimote as the game pad.

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Posted May 30, 2007 at 06:36PM by Remi M. Listed in: Xbox 360 Tags: Major Nelson, Picture Pack, Landscapes
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Worms Hell landscape - Image 1A few days back, we mentioned that Team17 is upping the ante by providing new downloadable contents for Xbox Live's Worms. Some of the new contents you could get are the Space, Hell, and Jungle landscapes and although two of them would cost you 150 MS points each, the Space landscape is free.

Checking out Major Nelson's site, we found out just what Worms add-ons you could get. Some are free while some will cause you some MS points, but let's start with the freebies.

Free
  • Name: Worms - Space Landscape
    • Availability: Available in all Xbox Live regions
  • Name: Worms - Soundbank Pack 1
    • Availability: Available in all Xbox Live regions
The other in-game contents like landscapes, picture pack, and theme packs will cost you 150 - 200 MS points. Here they are:
  • Name: Worms - Hell Landscape
    • Price: 150 Points
    • Availability: Available in all Xbox Live regions
  • Name: Worms - Jungle Landscape
    • Price: 150 Points
    • Availability: Available in all Xbox Live regions
  • Name: Worms - Picture Pack 1
    • Price: 200 Points
    • Availability: Available in all Xbox Live regions
  • Name: Worms - Picture Pack 2
    • Price: 100 Points
    • Availability: Available in all Xbox Live regions
  • Name: Worms - Theme Pack 1
    • Price: 150 Points
    • Availability: Available in all Xbox Live regions
  • Name: Worms - Theme Pack 2
    • Price: 150 Points
    • Availability: Available in all Xbox Live regions


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Posted May 30, 2007 at 06:29PM by Remi M. Listed in: Nintendo DS, Wii Tags: Wiimote, Gamecock Media Group
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Mushroom Men logo - Image 1 


It was just like yesterday when we first mentioned Gamecock Media Group and the juicy games they will throw at our way. The group has surely came a long way - they now have an official website and they have released a teaser vid of one of their projects - Mushroom Men: The Spore War. Now, IGN reports that Mushroom Men will be officially conquering the Nintendo Wii and DS. According to Gamecock Console Chief Rick Stults:

From the minute we signed Mushroom Men we've worked to bring it to the Wii and DS. ... Both platforms are going to give Mushroom Men a life of their own as [developer] Red Fly Studio is building unique stories specific to each system.


The game aims to make use of the unique control schemes of each system - especially that of the Wii. The game has a wacky premise: the Mushroom Men war takes place at your backyard and the weapons will be made from everyday items that we don't usually pay too much attention at.

Annihilate household pests with other forms of plants using your Wiimote or DS stylus. Here are some screens and artworks of Mushroom Men for the Wii. We'll surely give more updates about the game's PSP, PS3, Xbox 360 status as more info comes our way.

Mushroom Men (Wii) screens, art - Image 1 Mushroom Men (Wii) screens, art - Image 2 Mushroom Men (Wii) screens, art - Image 3 Mushroom Men (Wii) screens, art - Image 4



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Posted May 30, 2007 at 05:10PM by Remi M. Listed in: PSP Tags: StrmnNrmn, Daedalus, GBA, Exophase, gpSP, Takka
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Exophase made GBA a possibility on the PSP - Image 1 The last time we talked about PSP homebrew developer Exophase was way back in January. After he released gpSP v0.9 for the PSP and after we cleared up the air about the Exophase-Takka gpSP snafu, we have not heard a lot from this amazing developer.

But now, PSPBrew was able to have a short chit-chat with Exophase himself and he talked about gpSP development, StrmnNrmn, and other personal tidbits.

The interview conducted by DarkPacMan77 started with the more personal questions such as Exophase's actual name (Gilead) and his age (23 years-old). Exophase also divulged that he started coding "around 10 years ago" and that he can't really explain why he started coding. He was then asked if he and Daedalus creator StrmnNrmn are working on something and this is what he said:

To be honest I rarely get to talk to him. I've tried but he isn't really around, at least nowhere I am. I give him various ideas sometimes but he hasn't really gotten back on most of them.

Well, as Exophase mentioned in the interview, StrmnNrmn is a busy guy. But even if they aren't collaborating on something, we are still free to imagine how great that Exophase-StrmnNrmn team-up would be. The interview also tackled Exophase's hardships during the development of gpSP. Development is not something that's easy as pie and the dev mentioned that just getting gpSP "off the ground wasn't very easy." He added, "And more than anything I've had to go through dozens of hours of debugging in an effort to get various games working."

Click on Full Article to read on more of the details discussed in the interview.

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Posted May 30, 2007 at 04:57PM by Remi M. Listed in: Xbox 360 Tags: Korea
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By now, most of you have probably purchased Load Inc.'s offering for the Xbox Live, Mad Tracks. For those of you who do not know, this much awaited title has been set to be available in Xbox Live worldwide (with the exception of Korea) today. The fun wouldn't stop there as it would also have expansion packs (Bravo and Encore) which would carry 15 more races and mini-games. From the looks of it, Mad Tracks was surely worth the wait.

A few days back, we hooked you up with some of the game's car models and other tidbits. Today, we found a GameTrailers video of Mad Tracks dubbed as the Beastie Balls gameplay. So for those of you who are still on the fence about getting this game, we could only hope that this video could help you decide.



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Posted May 28, 2007 at 03:33AM by Remi M. Listed in: PSP Tags: marc6310, jojodu0010
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Duck-hunt v0.2 - Image 1 Duck-hunt v0.2 - Image 2

PSP homebrew developers jojodu0010 and marc6310 have released v0.2 of their homebrew game Duck-hunt. Basically, you use the analog stick (or the d-pad, whichever you prefer) to aim and X to shoot - you get 35 points if you shoot the faster yellow bird, 20 points if you hit the red duck, 10 points for annihilating the blue duck, and -10 points if you shoot the black ducks. The game is so simple, you wouldn't even notice that the entire game is in French. Here's the changelog for Duck-hunt version 0.2:

  • graphic improvements
  • creating cheat codes now possible
  • added audio and analog stick controls
  • improved RAM management
  • you now have the option to aim using the analog stick or the d-pad
  • addition of game summary at the end of the game
Duck-hunt version 0.2's graphics and design were taken care of by marc3610. It comes in two versions - one for PSPs using firmware 1.50 and one for those who are using 3.xx OE. So with all that said, here are the download links. Enjoy!

Download: Duck-hunt v0.2 (for PSP firmware 1.50)
Download: Duck-hunt v0.2 (for FW 3.xx OE)



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Posted May 28, 2007 at 01:20AM by Remi M. Listed in: Xbox 360 Tags: Microsoft, Halo Movie, Peter Jackson, Neill Blomkamp, 20th Century Fox
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Fan-made Halo movie poster - Image 1Back in October, we shared with you the not-so-good news that the Halo movie was put on hold after it failed to seal a movie franchise deal with 20th Century Fox and Universal Pictures. After this development, not much has been said about the planned movie which is supposed to be directed by Neill Blomkamp (who directed Alive in Joburg). But recently, Peter Jackson (the movie's would-be producer) talked to Stuff website about it.

Jackson believes that since Halo 3 is going to be released later this year, 20th Century Fox and Universal Pictures would again be interested with the movie project. If that's the case, then Halo 3 sure does have a lot of weight on its shoulders since analysts also believe that the game's sales performance would bring Microsoft's Xbox Division out of constant losses.

The Lord of the Rings director also said that he and partner Fran Walsh will only choose to be involved with the Halo movie project if Blomkamp would be the guy calling the shots. Jackson said, "We wouldn't want to do it with anybody else. It'll be Neill's call".

Well, that's all we have for now but we'll surely give you updates about this as soon as we get more info. For now, you're free to speculate if the movie would push through or be forever shelved.

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Posted May 26, 2007 at 09:25PM by Remi M. Listed in: Wii Tags: Capcom, PS2
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Devil Kings 2: Heroes Gaiden - Image 1 Devil Kings 2: Heroes Gaiden - Image 2 
 

Today, we have here some more screens of the Wii and PS2 bound game from Capcom - a little title called Devil Kings 2: Heroes Gaiden. Indeed, more and more info about the game comes our way - unlike before. Hopefully, in the near future, the trailers and screens would come in a language that most of us would understand.

Anyhow, Devil Kings 2 is set to have a number of additions - additional playable characters, gameplay, and new gameplay modes. I personally must agree with fellow blogger, Rio S., when she said that we'll be seeing more elemental special moves and sword swinging samurai action - judging from the screens we've been dishing out.

As of now, the game is still geared for a winter release in the Land of the Rising Sun. Hopefully, this game also reaches European and U.S. shores. But for now, here are Devil Kings 2: Heroes Gaiden's latest screens, courtesy of JeuxFrance.

Devil Kings 2: Heroes Gaiden - Image 1 Devil Kings 2: Heroes Gaiden - Image 2 Devil Kings 2: Heroes Gaiden - Image 3 Devil Kings 2: Heroes Gaiden - Image 4 Devil Kings 2: Heroes Gaiden - Image 5



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