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Wright Flight would have to be one of the most closely watched DS homebrew games to ever grace our site AND our touch screens.
After releasing v0.2.0 which added a new multiplayer mode in the game, the Koopa Troopers team is back with v0.2.1 which packs in a whole lotta fixes and changes. The changelog for this version is pretty long perhaps because the last update was more than a month ago, so they had a lot of time to work on their game.
We know you're all wondering what these new changes are so whaddya say we just get to the changelog now, eh?
Changelog:
- Added IMA ADPCM compression and playback for the sound effects. Currently only the explosions are IMA ADPCM compressed.
- Added Deflate-like compression to the toolchain, and Inflate-like into the game (didn't follow the RFCs 100%).
- It's possible to shoot holes into the background graphics with the machine gun by enabling the "ALL BULLETS DO HOLES" option.
- PAUSE status flag isn't saved into SRAM any more along with the other status flags.
- Added small explosions to plane collisions.
- Added water drop particles that collide with the backgrounds, and with each other.
- Fixed and optimized background collision data calculation.
- The plane attribute values in the plane selection screen were shown in wrong order.
- The plane attribute values are now used (minus weight). You can expect that the default values will go through a lot of tweaking.
- Decreased stack usage (especially the ARM7 of dswifilib was eating lots of stack).
- The special weapon selection remains when the player dies.
- On the network configuration menu page, it's possible to choose the number of the access point configuration in firmware (1-3) that the game uses.
Download: [Wright Flight v0.2.1]
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