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1st again
At least until someone deletes your retarded entry... what, do you camp out refreshing the page waiting for a new article or something? LOL
But on topic, I think games like Civilization (or Alpha Centauri, GalCiv2, etc) are pretty education IF kids can grasp the concept, or have someone explain it to them. Basically covers a lot about human society, economics, population growth, taxes, etc etc.
When the Wii comes out, it's gonna have a lot of potential for games which are education AND fun, being so accessible with its control scheme and all..
I want to see a totally abstract video game where you build your own city but you start off as a kid and depending on what people you know and hang around with, will play a big impact whenever you start building your city. Better yet there was a disaster in your city, you and only a few you can tell are sane so you do your best to help out and build the city at the same time. OOOh and what if there is a game about psychology and they come to you with all kinds of problems and you have to figure them out. I got lots of ideas someone want to hire me:)
I've done some tiny games to keep me entertained and help me study languages. It's not a big thing, but it works. :)
unfortunately, everything I did was in an alpha stage and I never released it ... (maybe one day)
anyway, here are some of the things I've done:
SNAKE:
instead of eating food, there are letters on the board. you are presented with a question/word and the letters form the answer/translation. right letter means points, wrong one, the snake grows or loses a live, or both
WORDTRIS (google for it):
just adapt it to your learning needs. instead of using a huge list of words, use a small one with only the things you want to learn.
AVOID (or ESKIV):
similar to snake, but instead of making the snake grow, you get more letters on screen and hitting a wrong letter makes you lose a live
FALLING SCRAMBLED WORDS:
basically you have a time limit to unscramble a word.
etc etc
there are already some word games and quite good, unfortunately, these games are fun, but don't help learning because they use a big fixed list of words and it's not focused on the learners point of view (on my experience)
when I did my games, the most important thing was to allow the player to use his own list of words (10, 20, 50 words, whatever) so he plays while studying exactly what he wants to learn. similar to flashcards, but playing... :)
I'll try to look for my alpha games, and I might post them as example.
What did this even have to do w/ the PSP?
Your a tool, go get a social life.
I think they should release a cooler/better version of carmen sandiego or sim city for next-gen systems. It would be kind of good to play from time to time.
I'M ABOUT TO TAKE A FAT S.H.I.T AND VIDEO TAPE ME WIPING MY ASS WITH MY PSP AND THEN THROWING IT IN THE TRASH. I WILL POST IT ON U-TUBE IN THE NEXT FEW DAYS.....................
OMG I thougt it's Civ4 going to be released on PSP ... that would be heaven ...
Oregon Trail, but none of you kiddies would know about that game.
lol... just looking at that "leisure suit larry" i instantly remember the song... you know.. coming from PC speaker...
Anyways, the games i used to create to my students is almost like spot the differences, however, there was always a relation with english. For example, if student see a difference in a chair, he/she would click it, and then a phrase would pop and ask "what makes it different?" and the student have to find the correct vocabulary, for that particular "part" of the chair. I think it was fun, and a good way to make ESL students to learn vocabulary.
There is always a way to make a spidergrams or even semantic mapping using computers...
If we could somehow, get all students to get a PSP, and make a flash software where they could navigate wireless in school, it would be awesome, but its a dream... I dont think most educators see PSP and other video games the same way I do, for me... The key element to learning is innovation...
Well yes, we can learn math with a paper, pen and a 9384 page book, but if you use that in a computer with drawings some music and cool animation, kids can learn a lot faster...
Just look at MySpace, The Sims, World of Warcraft...
It's about social interraction, interactivity, collaboration, and being able to communicate with your peers. There are plenty of classes on History, Math, and the Sciences, but rarely any about how to get along in the day to day world of adults. I'd like to see a curriculum in high school built like an mmorpg but based in a small city setting where each member of a high school class is assigned a type of job, they can change it at any time, move their apartment, even buy things as they "virtually work" - I think the trick is not to put the emphasis on what you can earn, but how they affect their environment, and react to it. Your car breaks down, you can't just scrap it, you have to contact the mechanic. You can buy a skateboard and ride it, but could fall and get hurt. You can steal someone else's stuff, but you get identified as a criminal and your own items are removed.
Think also about what simulation software will do to Science class, you and a few friends jump into the center of an atomic blast in a sun, examining it's power, delving further into the study of quarks and moving around in it to see how matter is created.
Just ideas, the PSP would be a nice platform for something interesting, ultimately it would take thinking beyond expectations of handheld gaming hardware to make that jump.
Firstly, #5 (uradmaz), the PSP is a video game console. You might not have noticed, but you know now.
Anyway, I definitely agree that video games can be used to teach in schools. During my History 12 class last year, I was thinking of how different scenarios would work in different types of genres. Real Time Strategy and First Person Shooter games would be a really cool and interesting way of teaching about events like World War II or the Russian Revolution.
About 30 years ago, they'd never have thought of using TVs in schools to teach. Now every school has multiple TVs to teach kids. Soon, there will be a video game system beside the DVD player and TV at every school.
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Can we learn stuff from playing games? Sure we can, but for games to become a mode for teaching actual skills (or for teaching to seem more like a fun game), there's got to be more than bells and whistles. An IGN analysis talks about the potential of videogames to teach, mentioning both its strong points and its shortcomings in this day and age.
