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So... Jagged Farm. Since this game's premise is quite rooted in the absurd, I'll just let game designer Yaroslav Shklyar himself talk about the premise. Here's a snippet off of Gameguru Mania's interview with the game's designer.
...Gluk'OZA
gets into trouble on her way. She goes to the country and comes across a
villager who unfolds what the matter is. It turned out that dwarfish piggy
SvinoZka, who used to live in one of the country-houses was evicted by the
owners. It nursed a grievance against them and began to brood over schemes of
vengeance.
Every evening it gave fiery speeches in front of its brothers about
human injustice, humiliation they bear from other animals, about their
destination, about the future when pigs will rule in the world of animals and
people. Its ideas found support among the others and every its speech they met
with wild applause and approving scream. Nobody could even imagine what it all
would turn into.
The pigs gathered into assault brigades, handled trainings of
their military divisions. A few days ago this nightmare began. Country people
tried to resist swine hordes but found themselves unready for such massive
attacks. Pigs encamped a part of the village that was hard to recognize. Houses
are empty, pigs walk along the streets and everything seems to be destroyed very
soon. The villagers have nobody to help them.
Gluk'OZA decides to take matters
into her own hands. She can't imagine yet what a serious battle is in store.
Animals which stand against pigs made up an alliance but it's not strong and
numerous yet. Gluk'OZA acts as a leader and heads fighting drag detachments. The
singer and her team, as you may guess, are the main characters.
Y'know what? Just for that premise alone, I'm going to be buying this game. Who could resist giving evil piggies a boot to the head?

Shklyar also revealed some more details regarding Jagged Farm: Birth of a Hero to Gameguru Mania. Just like any RTS, the game will have resources points - gold mines, in this case - scattered around the map. Gluk'OZA will also be getting some much-needed help from other animals in the neighborhood: beavers, moles, bears and many
other volunteers.
   
There will be several unit
classes: light infantry, heavy infantry, light and heavy equipment, and aircraft. There will be around a hundred general units and 50 unique units, all of whom can be upgraded during the pre-mission briefing. Units will also automatically gain levels when they hit a certain kill count. Apart from the usual grunts and general units, there will also be nine leaders or heroes in the game, each with their own unique abilities.
   
The game offers one campaign
- based on the game's plot - that consists of nine missions, connected with a storyline. At the moment, GFI is working over a single-mode game in the form of
a campaign. As for multiplayer, Shklyar said that they're "not ready yet to talk about it."
We'll that's just about it. Let's end this post with one of my favorite quotes of the year so far. Here's Shklyar's answer to the whole "never-before-seen gameplay features or graphics" question:
We are not claiming to come up
with something unique or unseen before. This is a simple game. In fact, it's all
about fun, amusement, humor and very simple gameplay.
Right on, dude. Jagged Farm: Birth of a Hero is slated for a Q2 release in Russia and the U.S. GFI is still looking for a western publisher, though, so let's all join hands and pray together that this title makes it onto these shores. In the meantime, check out all the pretty pictures.
   
  
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