Posted Jun 24, 2008 at 02:19PM by Enrico S. Listed in: MMORPG, World of Warcraft Tags: Blizzard, Paris, Rob Pardo
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World of Warcraft - Image 1The vice president of game design at Blizzard, Rob Pardo, revealed a very interesting factoid at this year's Paris Game Developer Conference.

It seems that the hit MMORPG World of Warcraft which has garnered more than ten million subscribers was originally designed around a free-to-play business model complete with advertisements.

Pardo stated that "we [Blizzard] wanted to make it [World of Warcraft] free and advertising supported." However, after going over the numbers, they saw that it just wouldn't support the company.

Considering the amount of support from the gaming community the game has gotten, could Blizzard have gotten more money by making it free to play while offering players in-game items for cash and charging advertisers for a certain amount of views? What do you think?

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