Posted May 08, 2007 at 10:58AM by Ceasar S. Listed in: Nintendo DS, Wii, PlayStation 3, PSP, Xbox 360, MMORPG, Games for Windows Tags: Epic Games
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In this day and age of "next generation" gaming, it has become the driving factor of the giants in the game industry to push out as many gorgeous games as their money would allow. Only the really innovative games come from the those who grew up in the meager beginnings of the computer video game or from the independent game developer, who has nothing but creativity to slap into their new games.

Omikron: The Nomad Soul was the first to innovate worlds, graphics and a deep story - Image 1


Is it a matter of opinion or should games actually sport some sort of creativity, no matter what the excuse? In this blogger's book, game concepts and design should always entail something out of the ordinary - something new, something fresh and not just a visual upgrade that requires more muscle to achieve.

Let's take this into another perspective: if games continue on improving in the path of realism, once they have achieved absolute realism, what else is there to improve on? It doesn't take a double-digit IQ to tell that the path to realism already has one big dead end. Why pursue a race that's bound to end when creativity, thanks to the human mind, is boundless and never really meets a creativity road block?

Although it may be arguable that the game industry already hit rock bottom in their barrel of creativity apples and just can't think of anything new anymore, one could also attribute the direction of the game development aimed at a new type of gamer.

If you haven't noticed already, you might be able to identify a growing core of hardcore gamers who no longer cares about what games were like before and just want the best visuals to blow them away. And it might just be that you have become one of them, yourself!

Take for instance, Epic Games' Gears of War. It has defied any and all odds against creativity, and serves as a testament to all that there are a core of gamers out there that could care less about a story if the gameplay sets the game right. It was often the target of scrutiny with most game developers, one iconic moment entailed it being slapped with a "zero-innovation" concept label.

Many other games fit in this same category and there's hardly an innovative game that has rocked the industry like those in the old days. How many game designers do you know? How many of them have managed to develop a style and place it out there for people to relate with? For many gamers who have evolved to retro-gamers, we think you know what we're trying to point out here.

So we'd just like to ask, "Does creativity matter to you?" No, we mean, really...does it?


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60 Comments


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   by john (Unregistered) - 2007-05-07
 » Omikron?

I can't believe they have a pic of omikron. It may have been creative, but it absolutely sucked.


   Re: Ceasar S. (QJ. NET Staff) - 2007-05-07
 » True.

Omikron may have been a real blowover at the later parts of the story - not to mention the cheezy Tekken-like fights - but the concept of open-ended worlds and viewing the world through different perspectives was mind boggling.

And to think that it was conceptualized just in the era of the 3Dfx Voodoo 2.

   Re: .. (Unregistered) - 2007-05-08
 » ...

Hideo Kojima ringing any bells??? If not MGS franchise??? Or God of war?? or Final Fantasy!!!

   Re: hush404 - 2007-05-08
 » yeah but...

Omkiron was ambitious as hell back when it was released! Nobody attempted something that huge and it took guts to make. it had problems but it was a step in the creative direction. The same company went on to make indigo prophecy (ala farenheit) and are currently working on Heavy Rain.

   Re: uzumaki-kun (Unregistered) - 2007-05-08
 » does creativity matter to me?

TO ANSWER THE QUESTION, unlike most people here failed to do, No it doesn't matter to me. As long as the game is fun graphics don't really matter much 2D or 3D, storyline doesn't matter as long as the actually game play is fun and you can pick up and play it and have a good time, not spend your hard earned money on 3 hours of cutscenes before the the actually game starts and ends in 1 minute with more cutsenes.... Thats all that matters to me.
   by Thunder_Chunky (Unregistered) - 2007-05-07
 » Creativy is #1

It is sad but recently creative video games have been declining in terms of numbers. Truly creative games by little known developers always get the shaft to big name sequels.

Hopefully the trend can be reversed.
It sucks but thats the way the market is right now.

   by Money Rules (Unregistered) - 2007-05-07
 » And publishers suck

I was gonna say, 'pray that Spore sells by the million and we'll see publishers noticing that creativity matters'. But then i remembered it's all about the money so if it does sell by the million, we'll just see a truckload of Spore clones.

We're losing genres by the day in favor of making mass appeal games.

Once the gaming industry collapses under the weight of it's graphic production costs, we might see real games return. Until that day, the publishers rule and gamers are screwed (and if it doesn't happen expect to be playing a whole lot of games in the '3d action' genre (unless Spore does become the new quick buck vehicle... procedural coding is cheap after all).


   Re: reaperchad (Unregistered) - 2007-05-07
 » Off topic

is spore gonna be multi-platform or just for the pc

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   Re: Remi M. (QJ. NET Staff) - 2007-05-07
 » Spore

I think Spore is just going to be for the PC. :)

   Re: Downsider (Unregistered) - 2007-05-09
 » Spore :D

Spore is also coming out for the DS I heard
   by Pregnant Man (Unregistered) - 2007-05-07
 » Creativity matters most when u are pregnant.

Because dont nobody want no ugly baby!

...and that's real.


   Re: Wicked_Insider - 2007-05-08
 » lol

I love it... great responce Pman
   by Honest abe (Unregistered) - 2007-05-07
 » Hmm..

Honestly, creativity does matter, but I wouldnt play a game if it wasnt creative

   by ikuzou (Unregistered) - 2007-05-07
 » creativity is a bit overdone...

Creativity is definently needed to advance video games, but some people take it too far. As long as a game gets every aspect down pat and makes some things better than other games in the past, its fine.

But it started getting stupid at the Wii.


   Re: Quixand - 2007-05-07
 » ikuzou

i second this

   Re: ... (Unregistered) - 2007-05-08
 » ..

I third this

   Re: zomgzomgzomg (Unregistered) - 2007-05-08
 » OBJECTION!

I disagree, because you are wrong.

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   Re: BlacKDraGoN_ - 2007-05-09
 » 4th

i fourth this.
the Wii is just plain stupid. who other than little children really want to move around alot to play just about EVERY game on the system.
i mean its cool if there is like a game here and there with a sword or gun attachment that sense motion and makes the game fun, but the entire system is like that! the only interesting thing on the Wii is Wii sports. i love the ps3 because its has the motion sensing just for certain tasks and not for everythng. like when you get set on fire in R:FoM and you shake the controller, or how you fly the dragon in LAIR with the motion sensing or make your nempo attacks stronger in ninja gaiden by shaking the controller, and if anyone here has played FlOw...its pretty badass.
   by reaperchad (Unregistered) - 2007-05-07
 » Stuck between a rock and a hard place

creativity is judged by what consoles its on...look at psychonauts a completely new spin on a game but was released on xbox/ps2 and therefore failed... games are expected to be original on the wii/ nintendo consoles. This barrier keeps many developers away from complete originality while programming for certain consoles. A developer rather have an normal game with guareenteed profits then taking a chance with a original one. (God of war was original but ghost rider has already stolen the idea)
*originality is only original the first time you see it, then it becomes common place.



   Re: joder (Unregistered) - 2007-05-08
 » true

I definitely agree with this

   Re: Catherine (Unregistered) - 2007-05-08
 » Comment

You do realise God of War wouldn't be around if it weren't for Devil May Cry right?

   Re: zomgzomgzomg (Unregistered) - 2007-05-08
 » At last

Catherine, at long last someone who agrees with me on that. I would argue however that God of War is even closer to Rygar PS2 (which itself was Devil May Cry in ancient greece with a remarkably simialar weapon to God of War).
   by Gene (Unregistered) - 2007-05-07
 » Uh, Of course?

In terms of gaming this is like asking; does music matter, to a blind guy.

Of course creativity is what started gaming. it means more than anything that has to do with gaming combined.


   Re: Nascene (Unregistered) - 2007-05-08
 » Stand TOGETHER

As gamers of all ages we owe it to ourselves to stop buying into garbage franchises that companies toss on the shelves every year just because its the "new game". Case in point : licensed games with the same garbage gameplay masked by characters in movies and televison shows.

   Re: ssxcaliber (Unregistered) - 2007-05-09
 » : (

but i like final fantasy : [
   by dutchMasta - 2007-05-07
 » I liked Omikron...

I was just thinking of Omikron when I saw creativity. Awesome game imo, can't wait for the 2nd.

Course creativity matters, but it's also harder to achieve. The truly creative games usually have an impact on the gaming society, redefining gaming in a way, but trying to be creative can also come at a risk, like Omikron (which did pretty crap didn't it?). I don't think it matters now as much as it did before.

Adventure games are dying I think, always thought they required more innovation. Gaming is becoming more social, and online now is such a huge thing now, so from the standpoint of making money, I guess that's the main target.

Redefining games are rare, and not needed to make a big hit game. Most games now are just built on earlier games it seems, but I'm happy with that. Like Zelda TP was just an upgrade of Zelda 64, but I still loved it.

Of course, I'd prefer if some developers took some risks and tried to be really creative in making a new game, but I'm not expecting them too. I'm sure there are some that I'm not aware of (well..I don't really know many of the next-gen titles besides the really famous ones).

   by HaxxBlaster (Unregistered) - 2007-05-07
 » Yes it does

Yes it does, it's the key to alot of things.

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   by Don Quixote (Unregistered) - 2007-05-07
 » Creativity is dying at least for big budget productions

Why. because the risk is too big. Look at movies for a comparision of what has happened

But there is a need for both prongs of development.

That's one thing I'm glad for the online marketplaces on
all the next gen consoles now, it lets smaller developers take bigger chances without as many risks.

It will be a sad day indeed if all creativity falls by the wayside.



   Re: Joe (Unregistered) - 2007-05-08
 » Creativity is a must

Games that are all graphics just completely suck. They're too boring, no good gameplay at all, and they're just bad copies of already realeased games. I myself prefer my Sega Saturn over Xbox 360, PSP, PS3, Wii. Sega Saturn had many one of a kind games and all were extremely good. Games such as Dragon Force 1 (rare game), Dragon Force 2 (rare game), Langrissers 1-5 (rare game), Burning Rangers (rare game), Cotton 2 (rare game), Panzer Dragoon Saga (rare game), Gaurdian Heros (rare game), Radiant Silvergun (rare game), Blazing Heros, and so much more. These are just some of the titles that have came to my head and that I have played my self. Notice how many of the good games for sega saturn were rare, I dont know the exact reason why :D , but maybe you guys can think of reasons why.

(All these games listed are also pretty much all one of a kind games with great gameplay and creativity)

   Re: Catherine (Unregistered) - 2007-05-08
 » Rare games

Joe when a game is rare it's always down to the fact that it didn't sell well. People don't always notice the potential of a game when it's available on shelves.

   Re: zomgzomgzomg (Unregistered) - 2007-05-08
 » growupandmovealongthx

Coming to think you are only ever meant to play one Zelda game, after which Nintendo expect you to grow the ***** up so you won't notice the next one is just the same ...

Agree with all of the Saturn games. Did Langrisser come before Fire Emblem or vice versa?
   by meh.. (Unregistered) - 2007-05-07
 » well...

well I love creativity in games and it really helps develop games as a whole.

BUT in certain genres such as racing, FPS, and sports I think very minimal creativity is needed. There needs to be enough creativity to make the product diverse but if it gets a little too creative, it may take a hit on performance. I think as long as a franchise like Madden NFL has some distinct changes that help improve the game, then that is perfectly acceptable.

It's a very tough subject to understand, so I think I'll stop there...I'm getting a headache...

   by hmnmmm. (Unregistered) - 2007-05-07
 » ok!!

ok ok if game not have creative the game no going to have gameplay so CREATIVE MATTER ok i study game design and creative and gameplay is par

   by Niglb (Unregistered) - 2007-05-07
 » creativity

I play games because of creativity, I started playing them when I was a kid to experience new things, nowadays I find myself less and less interested in games, with the console market nowadays, we are seeing less and less innovation, dumbing down if you will, but there are some people trying to change this. Only when games that cater to the norm stop being profitable will things change.

   by ya (Unregistered) - 2007-05-08
 » it matters

Thinking up new ways to do things and to give players a new experience, thats what creativity is, and thats what is needed. The push for better graphics getting in the way of creativity is a tough argument to make, just look at Shadow of the Colossus.

   by not (Unregistered) - 2007-05-08
 » creativity

It depends on the game; creativity most games extra brownie points but Yet Another * could still be a great game even though it's not original or creative.

*First Person Shooter.


   Re: BlacKDraGoN_ - 2007-05-09
 » :/

Resistance: Fall of Man is the only really original FPS that i have found out there. the game is amazing and i truly believe that it is the best FPS out on any console right now.
it shows off ceativity like noone thought a FPS could.
   by joder (Unregistered) - 2007-05-08
 » Creativity does not guarentee good games

Creativity matters to a certain extent. I think a creative story, enviroment and charectors matter more than original Gameplay.

Take for instance Halo. In no way was that original or creative. A thousand PC games and console games had the exact same run and gun gameplay with a shoot button, a jump button, and a grenade button. Nothing original about the gameplay.

But Halo had a great story set in a ring! The charictor was original. The enemies were memorable!

It had creative ideas but not creative gameplay and everyone loved it.

So to say that a game needs to be creative is not always true. What matters is that it is fun to play. Even if it does nothing creative (gears) it still can be fun as hell (gears).

Creativity does not always guarentee a fun game. Many creative games fail at being fun just as many non-creative games do. Stretch Panic comes to mind.

So as longs as its fun, who cares if its "creative".

   by Madlax (Unregistered) - 2007-05-08
 » i,l make it Brief..

90% of the community do not understand what does creativity means,not to mention how most people view this industry and video games as beign "fun" and no more

been creative is not easy,only Gifted people can offer it,its genetic related,not to mention that creativity is not only hard,but actualy doesnt pay at all

the average human who constitutes 90% of the globe will never understand what traveling alone with your horse partner in this empty world of shadow of the collusus means.....its beyond their comprehension

that is why Madden,gears of war,Halo and soccer games sell massively.....because they require no deep thinking

same is why the Gimmick that is the Wii is selling massively.....it simply suits that majority of peoples taste

Creativity is Dead.....been creative requires gifted people and is Expensive econimicly,and doesnt pay-off

in the end,why bother been creative when you can gain tons of income through endless rehashes of Madden,Halo...Mario and soccer games

i,l stop with that....


   Re: jroder (Unregistered) - 2007-05-08
 » Wow

Good thinking! So if you like Halo or Gears of War, you have lesser brain functions.

Wow. My eyes have been opened. So all this time at UCLA, is a waste because I like Gears of War.

Thank you

But wait! I have had a vision! What if you liked both Gears of War and Shadow of the Colossus!?(and yes, that is how you spell it smart guy) Isn't that like a paradox according to your revolutionary reasoning?

Or maybe!....wait.....just maybe, people prefer something different than you! no wait that cant possibly be. People don't have different tastes in cars or sports. How can they possibly have different tastes in games.

Thats just stupid
   by UrsoGrande - 2007-05-08
 » Important...no..Is very very........ important

I think the creativity is what makes a game more than just game. Games like Shadow of Colossus or Okami are simply Art,emocional stories, it's more than just killing ugly monsters with a chainsaw. But I like Gears of War too.Truly I like AWESOME GAMES but the games with a unique experience and a lot of creativity gives me more fun.
For example look at Bioschock if the developers didn't had fresh ideas, the game just would be see as another FPS like many others.

   by death69 - 2007-05-08
 » graphics arnt everything

Been sayign this for years graphics are nto what I look for in a game
yes they are nice to but most I dont see anyway while playing it is somthing for the watchers to see
In any case most game I have played the 2d that have been turned into 3d sequals I rather have the 2d
I love to see games that come out that are apart from the rest A GOOD GAME BEATS GOOD GRAPHICS ANY TIME!

   by gandhi (Unregistered) - 2007-05-08
 » the problem with the industry

the problem seems to be that when a unique game concept comes, it gets cloned by everyone and automatically becomes old and tired. Just look at Puzzle Quest, there are already clones in the making, and I'm sure there will be more.

   by DJ (Unregistered) - 2007-05-08
 » ok seriously....

I think everything matters in a game. Simple as that.


   Re: DJ (Unregistered) - 2007-05-08
 » to make moe sense...

everything has to have balance. You can't have too much of one thing and think it will sell. Example, a game that has very realistic graphics but no storyline or good controls and another game that has extremely horrible graphics (that is painful somehow) but has great control and gameplay. Which one would you get?

You see, you have to have a balance of everything to create a good quality game.
   by z (Unregistered) - 2007-05-08
 » z

i like good games that's all.


   Re: DJ (Unregistered) - 2007-05-09
 » and what makes a good game?

hmm?