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In this day and age of "next generation" gaming, it has become the driving factor of the giants in the game industry to push out as many gorgeous games as their money would allow. Only the really innovative games come from the those who grew up in the meager beginnings of the computer video game or from the independent game developer, who has nothing but creativity to slap into their new games. |
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60 Comments
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I can't believe they have a pic of omikron. It may have been creative, but it absolutely sucked.
Omikron may have been a real blowover at the later parts of the story - not to mention the cheezy Tekken-like fights - but the concept of open-ended worlds and viewing the world through different perspectives was mind boggling.
And to think that it was conceptualized just in the era of the 3Dfx Voodoo 2.
Hideo Kojima ringing any bells??? If not MGS franchise??? Or God of war?? or Final Fantasy!!!
Omkiron was ambitious as hell back when it was released! Nobody attempted something that huge and it took guts to make. it had problems but it was a step in the creative direction. The same company went on to make indigo prophecy (ala farenheit) and are currently working on Heavy Rain.
TO ANSWER THE QUESTION, unlike most people here failed to do, No it doesn't matter to me. As long as the game is fun graphics don't really matter much 2D or 3D, storyline doesn't matter as long as the actually game play is fun and you can pick up and play it and have a good time, not spend your hard earned money on 3 hours of cutscenes before the the actually game starts and ends in 1 minute with more cutsenes.... Thats all that matters to me.
It is sad but recently creative video games have been declining in terms of numbers. Truly creative games by little known developers always get the shaft to big name sequels.
Hopefully the trend can be reversed.
It sucks but thats the way the market is right now.
I was gonna say, 'pray that Spore sells by the million and we'll see publishers noticing that creativity matters'. But then i remembered it's all about the money so if it does sell by the million, we'll just see a truckload of Spore clones.
We're losing genres by the day in favor of making mass appeal games.
Once the gaming industry collapses under the weight of it's graphic production costs, we might see real games return. Until that day, the publishers rule and gamers are screwed (and if it doesn't happen expect to be playing a whole lot of games in the '3d action' genre (unless Spore does become the new quick buck vehicle... procedural coding is cheap after all).
is spore gonna be multi-platform or just for the pc
I think Spore is just going to be for the PC. :)
Spore is also coming out for the DS I heard
Because dont nobody want no ugly baby!
...and that's real.
I love it... great responce Pman
Honestly, creativity does matter, but I wouldnt play a game if it wasnt creative
Creativity is definently needed to advance video games, but some people take it too far. As long as a game gets every aspect down pat and makes some things better than other games in the past, its fine.
But it started getting stupid at the Wii.
i second this
I third this
I disagree, because you are wrong.
i fourth this.
the Wii is just plain stupid. who other than little children really want to move around alot to play just about EVERY game on the system.
i mean its cool if there is like a game here and there with a sword or gun attachment that sense motion and makes the game fun, but the entire system is like that! the only interesting thing on the Wii is Wii sports. i love the ps3 because its has the motion sensing just for certain tasks and not for everythng. like when you get set on fire in R:FoM and you shake the controller, or how you fly the dragon in LAIR with the motion sensing or make your nempo attacks stronger in ninja gaiden by shaking the controller, and if anyone here has played FlOw...its pretty badass.
creativity is judged by what consoles its on...look at psychonauts a completely new spin on a game but was released on xbox/ps2 and therefore failed... games are expected to be original on the wii/ nintendo consoles. This barrier keeps many developers away from complete originality while programming for certain consoles. A developer rather have an normal game with guareenteed profits then taking a chance with a original one. (God of war was original but ghost rider has already stolen the idea)
*originality is only original the first time you see it, then it becomes common place.
I definitely agree with this
You do realise God of War wouldn't be around if it weren't for Devil May Cry right?
Catherine, at long last someone who agrees with me on that. I would argue however that God of War is even closer to Rygar PS2 (which itself was Devil May Cry in ancient greece with a remarkably simialar weapon to God of War).
In terms of gaming this is like asking; does music matter, to a blind guy.
Of course creativity is what started gaming. it means more than anything that has to do with gaming combined.
As gamers of all ages we owe it to ourselves to stop buying into garbage franchises that companies toss on the shelves every year just because its the "new game". Case in point : licensed games with the same garbage gameplay masked by characters in movies and televison shows.
but i like final fantasy : [
I was just thinking of Omikron when I saw creativity. Awesome game imo, can't wait for the 2nd.
Course creativity matters, but it's also harder to achieve. The truly creative games usually have an impact on the gaming society, redefining gaming in a way, but trying to be creative can also come at a risk, like Omikron (which did pretty crap didn't it?). I don't think it matters now as much as it did before.
Adventure games are dying I think, always thought they required more innovation. Gaming is becoming more social, and online now is such a huge thing now, so from the standpoint of making money, I guess that's the main target.
Redefining games are rare, and not needed to make a big hit game. Most games now are just built on earlier games it seems, but I'm happy with that. Like Zelda TP was just an upgrade of Zelda 64, but I still loved it.
Of course, I'd prefer if some developers took some risks and tried to be really creative in making a new game, but I'm not expecting them too. I'm sure there are some that I'm not aware of (well..I don't really know many of the next-gen titles besides the really famous ones).
Yes it does, it's the key to alot of things.
Why. because the risk is too big. Look at movies for a comparision of what has happened
But there is a need for both prongs of development.
That's one thing I'm glad for the online marketplaces on
all the next gen consoles now, it lets smaller developers take bigger chances without as many risks.
It will be a sad day indeed if all creativity falls by the wayside.
Games that are all graphics just completely suck. They're too boring, no good gameplay at all, and they're just bad copies of already realeased games. I myself prefer my Sega Saturn over Xbox 360, PSP, PS3, Wii. Sega Saturn had many one of a kind games and all were extremely good. Games such as Dragon Force 1 (rare game), Dragon Force 2 (rare game), Langrissers 1-5 (rare game), Burning Rangers (rare game), Cotton 2 (rare game), Panzer Dragoon Saga (rare game), Gaurdian Heros (rare game), Radiant Silvergun (rare game), Blazing Heros, and so much more. These are just some of the titles that have came to my head and that I have played my self. Notice how many of the good games for sega saturn were rare, I dont know the exact reason why :D , but maybe you guys can think of reasons why.
(All these games listed are also pretty much all one of a kind games with great gameplay and creativity)
Joe when a game is rare it's always down to the fact that it didn't sell well. People don't always notice the potential of a game when it's available on shelves.
Coming to think you are only ever meant to play one Zelda game, after which Nintendo expect you to grow the ***** up so you won't notice the next one is just the same ...
Agree with all of the Saturn games. Did Langrisser come before Fire Emblem or vice versa?
well I love creativity in games and it really helps develop games as a whole.
BUT in certain genres such as racing, FPS, and sports I think very minimal creativity is needed. There needs to be enough creativity to make the product diverse but if it gets a little too creative, it may take a hit on performance. I think as long as a franchise like Madden NFL has some distinct changes that help improve the game, then that is perfectly acceptable.
It's a very tough subject to understand, so I think I'll stop there...I'm getting a headache...
ok ok if game not have creative the game no going to have gameplay so CREATIVE MATTER ok i study game design and creative and gameplay is par
I play games because of creativity, I started playing them when I was a kid to experience new things, nowadays I find myself less and less interested in games, with the console market nowadays, we are seeing less and less innovation, dumbing down if you will, but there are some people trying to change this. Only when games that cater to the norm stop being profitable will things change.
Thinking up new ways to do things and to give players a new experience, thats what creativity is, and thats what is needed. The push for better graphics getting in the way of creativity is a tough argument to make, just look at Shadow of the Colossus.
It depends on the game; creativity most games extra brownie points but Yet Another * could still be a great game even though it's not original or creative.
*First Person Shooter.
Resistance: Fall of Man is the only really original FPS that i have found out there. the game is amazing and i truly believe that it is the best FPS out on any console right now.
it shows off ceativity like noone thought a FPS could.
Creativity matters to a certain extent. I think a creative story, enviroment and charectors matter more than original Gameplay.
Take for instance Halo. In no way was that original or creative. A thousand PC games and console games had the exact same run and gun gameplay with a shoot button, a jump button, and a grenade button. Nothing original about the gameplay.
But Halo had a great story set in a ring! The charictor was original. The enemies were memorable!
It had creative ideas but not creative gameplay and everyone loved it.
So to say that a game needs to be creative is not always true. What matters is that it is fun to play. Even if it does nothing creative (gears) it still can be fun as hell (gears).
Creativity does not always guarentee a fun game. Many creative games fail at being fun just as many non-creative games do. Stretch Panic comes to mind.
So as longs as its fun, who cares if its "creative".
90% of the community do not understand what does creativity means,not to mention how most people view this industry and video games as beign "fun" and no more
been creative is not easy,only Gifted people can offer it,its genetic related,not to mention that creativity is not only hard,but actualy doesnt pay at all
the average human who constitutes 90% of the globe will never understand what traveling alone with your horse partner in this empty world of shadow of the collusus means.....its beyond their comprehension
that is why Madden,gears of war,Halo and soccer games sell massively.....because they require no deep thinking
same is why the Gimmick that is the Wii is selling massively.....it simply suits that majority of peoples taste
Creativity is Dead.....been creative requires gifted people and is Expensive econimicly,and doesnt pay-off
in the end,why bother been creative when you can gain tons of income through endless rehashes of Madden,Halo...Mario and soccer games
i,l stop with that....
Good thinking! So if you like Halo or Gears of War, you have lesser brain functions.
Wow. My eyes have been opened. So all this time at UCLA, is a waste because I like Gears of War.
Thank you
But wait! I have had a vision! What if you liked both Gears of War and Shadow of the Colossus!?(and yes, that is how you spell it smart guy) Isn't that like a paradox according to your revolutionary reasoning?
Or maybe!....wait.....just maybe, people prefer something different than you! no wait that cant possibly be. People don't have different tastes in cars or sports. How can they possibly have different tastes in games.
Thats just stupid
I think the creativity is what makes a game more than just game. Games like Shadow of Colossus or Okami are simply Art,emocional stories, it's more than just killing ugly monsters with a chainsaw. But I like Gears of War too.Truly I like AWESOME GAMES but the games with a unique experience and a lot of creativity gives me more fun.
For example look at Bioschock if the developers didn't had fresh ideas, the game just would be see as another FPS like many others.
Been sayign this for years graphics are nto what I look for in a game
yes they are nice to but most I dont see anyway while playing it is somthing for the watchers to see
In any case most game I have played the 2d that have been turned into 3d sequals I rather have the 2d
I love to see games that come out that are apart from the rest A GOOD GAME BEATS GOOD GRAPHICS ANY TIME!
the problem seems to be that when a unique game concept comes, it gets cloned by everyone and automatically becomes old and tired. Just look at Puzzle Quest, there are already clones in the making, and I'm sure there will be more.
I think everything matters in a game. Simple as that.
everything has to have balance. You can't have too much of one thing and think it will sell. Example, a game that has very realistic graphics but no storyline or good controls and another game that has extremely horrible graphics (that is painful somehow) but has great control and gameplay. Which one would you get?
You see, you have to have a balance of everything to create a good quality game.
i like good games that's all.
hmm?
As long as the end-user enjoys the game, who cares?!
We all have different tastes. Having FUN whilst playing is what it is all about.
KILLER7
Creativity is overrated. Sure its nice to see something totally new, but that certainly doesn't mean that the game industry is going to hit a dead end at all. If games do become completely real, and if every aspect of the current gameplay standards has been pushed to its limit, or even overused, it certainly does not mean games will become useless. I can't help but look forward to it for the sheer reason that the main - and possibly only - point of focus will be the story. Have books innovated ANYTHING over the past few decades? No. Are they obsolete? Certainly not. Even if you want to ditch them for ebooks or audio books, or even Movies if you will, books tell a story. As long as books/movies sell, so will games. Everyone has a story they want to tell, and theres always someone eager to hear it.
Yes, I personally believe that creativity matters in game, and can be redefined in this next generation. The graphical prowess of these consoles should further improve creativity, but has somehow hindered it. You know why? It is because of the business and mass market appeal to the creativity of a game.
From a business standpoint, in a few words, it is vital to produce income, and you really have a 50/50 shot at profit, or a complete bust. The conservative option? Graphically enhance it and add a couple of new features to get more cash. Example: Madden.
In nature, the idea of creative games contradicts the way the video game market works. What comes with a new, creative, and successful games? About a dozen ripoffs. Example: Brain Age for the DS. After that, the game is not new, and advancing it is not that either. It is regurgitating the same thing back. The mass market wants that game- the game that everybody seems to want-- Mario, Halo, God of War, etc. Well, to get that, it either has to be a truly spectacular game or more of the same that the market is known to want. Most 'creative' games are usually shot down, suck as Pikmin for the bust of a Gamecube. Nice try, but just missed mass appeal. It's all rational thought to why they do or don't succeed.
Creativity creates new ideas and new ideas lead to more new ideas which is never a bad thing. Yes creativity is lacking of late in games but the developers are only providing what the market will bear. I just hope that people do realize this.
I think the biggest thing against creativity right now is the trend of picking a successful genre and allowing it to shamelessly be imitated. First person shooters are the biggest offenders of this. Sure, there are those that stand out among this genre as great games (i.e. Goldeneye, Counter-strike, Unreal, Quake) but we also have to look at the huge amounts of crap we have saturating the industry -- how many Call of Duties or Medal of Honors have you honestly cared about? It's basically a sports game that comes out every year, its stupid how people much people get hard ons over the next Halo or whatnot (if u can't tell I have bias against halo because i think it's overrated). The game is the same formula of what has been done for years and frankly it's making gaming boring. And we've seem to have just passed another trend of gaming; the open ended third person GTA clone, (Saint's Row anyone?) God of War, although somewhat of a spin of Devil May Cry, is getting it's own imitator in Heavenly Sword. I can't say that I'm annoyed at the fact yet but if more and more clones pop up, then it'll just prove the fact that people rest on their laurels and leave it up to select few brave enough to be innovative.
I applaud the Wii for being incredibly innovative. I'm disgusted at how Sony and Microsoft are imitating each other to win this so called "Console war". And so just people know I'd lean more into the Sony fanboy camp, but Gear of War is an incredibly fresh and new way to play a game. I don't believe a sequel is necessary, although inevitable. We'll have to see what other company is going to rip off GoW's cover idea. Tenchu had the stealth thing started, although MGS perfected it, and along came Splinter Cell to imitate -- I swear nothing is sacred.
Altough hard to achive, originality and creativity of both the story (to me the most important part) and gameplay is a huge aspect of success. Look at Loco Roco, katamari, that kind of thing. Those arn't huge on story but look at how different, and more so creative they are from your standard formula. A great example for story is Resident Evil, altough repeated over more than once throught the series it was what made survival horror. It was original and all that good stuff, and a lot of thought is put into the latest ones' storyline. Like 4, sure the dialoge is like it was written by a horny 13yearold and had probably as many spelling errors as I do, but it broke the boundries as far as 3rd person goes, and made it more like 1st person shooting. It was creative. Creativity in the story and gameplay is what even keeps the videogames alive these days. People are getting bored of being fed the same videogame time after time.
resident evil 4 is an amzing game, i still play it religiously along with devil may cry, metal gear solid, and killzone...oh and i still play Final Fantasy VII *****As. and i play R:FoM on my ps3 all the time, and im getting into F.E.A.R. it's really pretty good so far :]
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