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18 Comments
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I'm speachless
AMAZING ARTICLE!
get your head out of his ass
Microtransactions can be good (ala adding in 8 hours more gameplay to GTA) You just have to boycott the bad and buy the good.
It's a great idea, EA has just abused it.
Don't bash the whole thing!
There were 2 options
1)Microtransactions: pay some content, and pay for more
2)Old school:get it all when you pay for the game
This is how it works:
The devs make it all at once.
Then the marketers remove stuff to make people pay more.
Not like this:
The devs make the game
The devs make more stuff for you to pay for
Note that oblivion and others don't do this. But the potential for abuse is soo huge that it is bad.
...that's not how it's supposed to work. And devs DO occasionally create content after a game has launched, especially for situations like this. It's why we get expansions and player-created content on many PC games. Some of those players are also original devs (although it is safe to say few). I like your overall message, but the "facts" are a bit inaccurate.
EA can lick my nutz.
Good article. Well written and you've raised some excellent points.
I'll drink to the death of microtransaction abuse and the banning of EA on the marketplace until they can get their act together.
Cheers.
but to many rich people gonna support them and buy the stuff anyway..living the broke people with a haslle >:-
Sure EA abused the micro transaction system but it EA, was anyone really shocked?
Micro transactions are a double edge sword. Sometimes its good and sometimes its bad. Its funny, people complain about having to pay for extra content but have no problem with expansion packs for games.
You cant use GTHD as an example since polyphony is redesigning alot of car models and tracks. which most will be used in GT5. Saying that micro transactions for GTHD is a stupid idea is like saying car packs for Forza or PGR is stupid as well.
Oblivion does it well, they release real content for the money unlike EA who just lock the features of the game until you buy it.
Why do companies do this? Because of development time. When the deadline comes around you have to cut your losses somewhere from incomplete missions to content. But the retail value will be the same regardless of if its finished or not. But if they spend extra time on new content, they unfortunately cant tell the bosses that they plan to make it free, because thats money. So if they spend the companies time to make the completed content, its gonna have to make money.
EA abused, and soon enough they are going to realize that its a failure on their attempt and possibly make those unlockable features free.
EA is abusing the concept, Q? Entertainment did not. I'm sick of people talking about Lumines Base Pack being a glorified demo. I agree splitting it up seems superfluous, but between Microsoft being strict about their 50MB XBLA game size limit and the fact that most of the XBLA audience seems to think every game offered should cost $15 or less... I'm not surprised it happened this way.
If they had just listed the game for 2000 points I'm sure people would have complained even louder. FYI - Gaming costs money, but EA? You are killing the industry.
Micro transactions haven't even been around that long...less than a year. In that time, granted I too was pissed off with my Lumines purchase, mystified as to why a 10+ year old game such as Doom costs $10, and also left wondering who would pay $15 for virtual billiards. But the truth is the micro transaction system is very new and it will take developers a while to get a feel for how much gamers will pay for the various services.
As for EA's strategy guides, if people are willing to spend their money on them then why would they not offer the product? I don't think most people would purchase those guides because they are available on the internet in so many places, but if a sucker is willing to part with his money why wouldn't EA hold out their hand ready to receive it?
Most of the micro transactions are working just fine. $5 for Geometry Wars was a perfect price point. Most of the XBLA games are very accurately priced. Some of the themes and picture packs are priced more than I want to pay, but companies are used to supply and demand and will adjust their prices accordingly. But this won't happen instantly...supply and demand data takes a long time to compile.
I think EA are money leeche's! (Typo)
I truley hate EA and there games are begining to suck.
If they do the same with Wii and PS3 then they "Will"
fail.
Thank you for scamming us EA, but the only
game i ever liked was Future Cop...
They won't fly with it. Simply because at the moment, we pay full price and some of the content might be complete *****, but we payed for it. If we could pick and chose the content and if buying all the content available came to the same price as a disk version, would be get all the content of all games?
I'd suggest "no" we wouldn't and then the manufacturers would be stuck with un bought content that they had to pay to devlop.
"I'd suggest "no" we wouldn't and then the manufacturers would be stuck with un bought content that they had to pay to devlop."
This is a perfect response! If everyone does this, then the developer has two choices: come up with better content -or- lower the price to something that is reasonable. This is the foundation of supply and demand.
Q! Entertainment has been stung by the backlash of people not willing to pay more than the initial $15USD for LuminesLive. They aren't going to make as much as they wanted and they got a bad rep for being shady in the first place. Will they change the pricing structure of LuminesLive? Probably not. But everyone in the industry will learn from the mistake Q! made and try not to repeat it.
And one definite rule of supply and demand: if supply goes up and demand stays the same, prices will fall. How does this translate to XBoxLive Marketplace? It means that as more and more content is supplied to the XBLMarketplace, if the number of XBoxLive users doesn't sharply increase then all the different developers out there will start competing for your dollar. Competition helps the consumer. If you continue to vote with your dollar, prices will fall.
its a way of selling incomplete games, and thats pretty much what GTHD is!
LETS LOOK AT THE GOOD TOO
CoD2 made 1million out of new maps (not scams)
Was project gothem 2 EA game because that was ridiculous. Don't blame EA, lots of 360 games have microtransactions, some for stuff you could not unlock no matter how many times you played the game. Why should you care if the developers charge lazy people to max out their characters? You play the game and you can max them out in a couple of weeks anyway, or just play with Tiger. "Pay-for-gameshark" - what's wrong with that, they aren't free and they cost more than a few bucks. Companies have made money off of dumbasses forever, what else is knew. YOu bought an incomplete system (360) that you have to buy attachments to (remember it's a choice) so why would you think they would give you complete games. You pay $50 a year to play online, yet they charge extra for xbox-live arcade, that was on the original xbox, this is the next step.
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